Quote Originally Posted by ADVSS View Post
That bad huh? never played 11 but I feel like that was a bad strat.
Enmity was way different there. It had a cap, actually 2 caps, there were 2 enmity bars, one of which deteriorated over time, and all kinds of bosses had moves that would flat out reset it, making it as if you hadn't touched the mob yet. So yeah there were times you needed to do all kinds of crazy stuff to get it back.