Quote Originally Posted by Reynhart View Post
The only way for them to stop that should be to give incentive for a different meta.
They could put secondary objectives in dungeons/trials to reward a "safer" playstyle.
Incentive? They already accomplish this in raid content and in some leveling content. If stuff hits hard enough that you can't survive then people won't pull it.

It's just that these days they're too afraid to make dungeons anything but face roll.