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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    The game is not balanced around the player's tendency to pull everything they can and AoE it down. That is a play style we have adopted and one SE has tried to stop.
    The only way for them to stop that should be to give incentive for a different meta.
    They could put secondary objectives in dungeons/trials to reward a "safer" playstyle.
    (1)

  2. #2
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    The only way for them to stop that should be to give incentive for a different meta.
    They could put secondary objectives in dungeons/trials to reward a "safer" playstyle.
    Incentive? They already accomplish this in raid content and in some leveling content. If stuff hits hard enough that you can't survive then people won't pull it.

    It's just that these days they're too afraid to make dungeons anything but face roll.
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    It's just that these days they're too afraid to make dungeons anything but face roll.
    It's risky to make dungeons really challenging if you intend people to do the same two once a day for 3 months...which is also the reason people want to save as much time as possible when doing them.
    (0)