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  1. #1
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    I've said this before and I'll say it again.

    The game is not balanced around the player's tendency to pull everything they can and AoE it down. That is a play style we have adopted and one SE has tried to stop. Situations where your AoE DPS on huge packs of mobs really matters are rare. And no, shaving a minute off the speed of your EX dungeon run doesn't qualify as mattering to me.

    When looking at smaller pulls of 3 mobs, a pretty standard size for dungeons / raids, a PLD's multi-target DPS is actually on par with WAR and DRK. In that situation, adding damage to Flash does nothing. Giving them the equivalent of their own Overpower or Unleash does nothing.

    So if you want to deal with the issue, rather than giving PLD another niche ability that only shines in one situation, I'd rather we actually get an intelligent and sensible change, not some sentimental war drum BS or some envy fueled copy of WAR or DRK abilities.
    (3)
    Last edited by Brian_; 09-12-2016 at 10:42 AM.

  2. #2
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Brian_ View Post
    I've said this before and I'll say it again.

    The game is not balanced around the player's tendency to pull everything they can and AoE it down.
    Saying it doesn't make it true. We have aoe abilities for a reason. Even @ 3 mobs every job does better dps aoe'ing. You don't need a massive start to finish pull like you can do in some places for aoe to be significant, and PLD still lacks in that.
    (1)

  3. #3
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alistaire View Post
    Saying it doesn't make it true. We have aoe abilities for a reason. Even @ 3 mobs every job does better dps aoe'ing. You don't need a massive start to finish pull like you can do in some places for aoe to be significant, and PLD still lacks in that.
    Except it is true. Being ignorant doesn't make it not true.

    @3 mobs, PLD can multi DoT with GB without clipping for 340 ppgcd. Overpower is 360 ppgcd, Unleash is 300 ppgcd, and AD is 360 ppgcd.

    If you compare the three tanks @3 targets, the difference is not that large.
    (3)

  4. #4
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Brian_ View Post
    @3 mobs, PLD can multi DoT with GB without clipping for 340 ppgcd. Overpower is 360 ppgcd, Unleash is 300 ppgcd, and AD is 360 ppgcd.
    How many times did you Flash so you can Goring for 9 GCDs?

    I'm not expecting or hoping for a change. This is all old news. PLD is getting AOE in 4.0 like they got more than one combo in 3.0. Welcome to XIV's sword and board.
    (1)
    Last edited by Xenosan; 09-12-2016 at 02:11 PM.

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    The game is not balanced around the player's tendency to pull everything they can and AoE it down. That is a play style we have adopted and one SE has tried to stop.
    The only way for them to stop that should be to give incentive for a different meta.
    They could put secondary objectives in dungeons/trials to reward a "safer" playstyle.
    (1)

  6. #6
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    The only way for them to stop that should be to give incentive for a different meta.
    They could put secondary objectives in dungeons/trials to reward a "safer" playstyle.
    Incentive? They already accomplish this in raid content and in some leveling content. If stuff hits hard enough that you can't survive then people won't pull it.

    It's just that these days they're too afraid to make dungeons anything but face roll.
    (0)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    It's just that these days they're too afraid to make dungeons anything but face roll.
    It's risky to make dungeons really challenging if you intend people to do the same two once a day for 3 months...which is also the reason people want to save as much time as possible when doing them.
    (0)