And where, exactly, are you getting this identity? Because in my playing Paladin (and my tireless examination of it), that's not the identity I picked up.
So you're saying that the established identity of Paladins is the one who leads the charge, but then you're saying their best position in a raid comp is as OT beside a DRK? That seems a bit inconsistent (which makes sense, because the Paladin toolkit itself is very schizophrenic; we are most performant when we are not "leading the charge", but our shield, its mechanics, and our cooldowns supposedly make us best suited to do exactly that).
I like this idea, because then no one would laugh at me for being a Parry-stacking PLD. Or okay, a lot fewer people would laugh at me for it.
YES. I like this as either an automatic thing or as an oGCD proc on damage taken (with a 1-sec internal CD). Make it so you can either counterattack one enemy for 100 potency, or slash all enemies in front of you for 60 potency apiece in response to a successful block/parry/dodge.
This would add some nice utility, but I'm genuinely curious as to how they'd be able to code for this (since MT isn't a hard-coded thing). Maybe tie it to the top of the enmity table?
I believe it's been suggested before, but Tempered Will could be modified to fit this role pretty well. If they reduced the cooldown to say 120s and made it so players could dodge, parry, and block incoming attacks as well as avoid interruption, it would be very useful. They could also add a component where blocking has a 10% chance to reset the cooldown.
I'd also like to see a GLD skill that turns Parry into Block Rate. If we have a shield, it doesn't make sense for us to stop an attack with our sword.