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  1. #10
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    If the paladin is supposed to be great again we need to get rid of the situational skills like Cover, Tempered Will and Clemency. Reworked trait for the Awareness would alo be good.

    I would like to see something like this:

    Cover - Take 10% of physical and magical damage intended for another party member, increase their damage and healing by 5%. The additional enmity being counted for the paladin and the skill itself working like a single target "song".

    Clemency - Instant cast, off GCD. The heal being delayed based on the weapon skill speed. Additional effect: If the target is above 75% HP it gets shielded instead of healed for the same amount.

    Awareness trait - Attackers get 10 sec. debuff with 50% chance they can hit themselves - working only on basic skills and autos. Refresh upon hit - this would help a little bit with the aoe

    Tempered Will - Remove and prevent slow, knockbacks and crowd control skills basically anything that is hindering the character like sleep or confusion from THE WHOLE PARTY. Now the skills is awesome lifesaver.

    Might be slightly OP but I would like to see these changes at least on a test server or something.
    (1)
    Last edited by Archaell; 08-27-2016 at 06:35 PM.
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.