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  1. #10
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    At this point, in terms of realistic goals because we're not getting AoE's this expansion, I'd like to see them make it to where shields just prevent interruptions. ,make it so celemancy doesn't interrupt our current weapon skill combo, and allow for DV to effect the PLD themselves and just be a instant activated ability, that way if a group is good for a tank buster, it can be used more or less to soften other sections of fights or be used as a general shield for a upcoming tank buster.

    As for the identity of PLD it's pretty obvious that they've pushed us into the support role of stop some mechanics. The only problem is that we're at a guessing game as to which of our abilities work on which fight. Silence, Stun, Pacify, DV, and Cover basically points us in the direction of locking down a mob and preventing damage from ever happening. But the problem is that it's stop "SOME" mechanics which may or may not really be needed.

    For 4.0 I'd like to see them expand us into the AoE area and give us more buffs for the party that doesn't require a second condition to activate and personal buffs that are activated through shield block to have shelltron be more of a synergy thing, as well as bulwark.

    They'd have to of course also look at and reconsidered DRK as I feel that even with the above suggested immediate changes would have the potential to push DRK out of raiding groups.
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    Last edited by Seku; 08-27-2016 at 05:20 PM.