I've said this before, but:
I wanna see Clemency doing more for Paladins. I want it to pull aggro like a cute shirt on a small dog at a PETA convention. I think while Main tanking in Sword Oath, it should be instant cast, but be a buffed Regen. Healing Potency at 600 instant + 1200 over the course of 18 seconds instead of just 1200 up front, while still sharing 50% of whatever was healed with the target. Its Enmity, unlike normal heals, which are halved, should be doubled. He should be able to Pop it on himself or a party member under duress and the mobs should RUN to him. WHO IS HE TO HEAL THESE PARTY MEMBERS~ That mob in my scenario. Imagine, WHMs free to precast Regen on the tank, because his own regen out aggros it 4 times over and instantly being in DPS mode.
While in Sword Oath, Clemency would not heal yourself, but instead have a hefty reduced MP cost while still healing 1200 potency, something like 50-60% less than what it costs now.
I do agree that flash could use some love similar to Miasma II, but with much higher initial potency.
Clemency
Can only be used under the effect of Sword Oath or Shield Oath
While under the effect of Shield Oath:
Restores target's HP Cure Potency : 600
Also grants healing over time effect while generating high enmity to surrounding targets. Cure Potency of 200 to target for 18s.
Additional Effect: Restores to self 50% of HP restored to target if target is a party member.
Cast time: Instant
MP cost: 2121 MP.
While under the effect of Sword Oath:
Restores target's HP. Cure Potency: 1200.
Cast Time: 2 seconds.
MP cost: 1060
While under the effect of Tempered Will, Clemency cannot be interrupted, except by attacks that are not affected by Tempered Will. Damage cannot cancel the cast of Clemency, so long as the effect is active.
This is something I'd like to see, ALONG with something to help with the AOE DPS (like a DoT on flash.)