Quote Originally Posted by Kitfox View Post
I just find it an interesting argument to claim that ATB and GCD are somehow inherently different, when they're mechanically exactly the same.
I don't think you understand what exactly means.

The only possible argument that might link the two to be similar is by greatly stretching what the definition of a Turn Based system is. The ATB is a turn based system, plain and simple, that has the -option- (Which itself can be enforced, removed, or left to the player's discretion varying on the game) of allowing turns to be overridden so long as the same priority level (Someone is 'ready' to act) exists. This means Cecil the Paladin might have hit '100' first and has the initiative, but if Golbez hits '100' as well while Cecil decides what his action will be, Golbez is allowed to act.

And again, the ATB system varies the player control over it by title. FFX uses it strictly in a turn based setting, while FF6 I believe allowed you to toggle from standard to turn based.

This contradicts heavily with Real Time systems. The ATB grants the illusion of real time, but it is not. FF14 is running a real time system.

Edit

But let's contribute to the topic for once >_>

Paladins need some minor adjustments (Shield Oath at 30 being the primary one) but otherwise are functioning well.