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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Apparently PLD is getting some small changes. Hopefully they'll at least be good ones.
    (2)

  2. #2
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    TBF besides WAR, there is something broken about the tanks. PLD is in the worst spot, but DRK still needs changes to not be some awkward step child, SE just thinks DRK is fine because people use it in raids. I really hope that they fix the tanks in 4.0, none of this WAR is the godchild crap. I'm a healer main, but my boyfriend is drk, drk and ast kinda got this short end of the stick, but with healers at least whm and sch are fine. PLD has the shortest of sticks due to dps, if its not a fight that needs dps, PLD is still fine, its just not as safe as I feel it was in 2.0 (from my healer perspective), PLD used to be a tank I could leave alone for a while, then focus on other party members. It is no longer that :/
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    And the self-healing tank should be PLD.
    You know, the job that is defined by "A fighter that can heal"...
    (1)

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    In an ideal world the Dark Knight would bring debuffs and up the DPS that way, the Paladin would bring party buffs and up the DPS that way and the Warrior would bring a big axe and hit things very hard upping the DPS that way.

    Giving each tank a main thing and a secondary thing and then trying to stop them to stepping over each other in those areas would go along way.

    WAR: 1. Big numbers 2. Reliable cooldowns
    DRK: 1. Potent debuffs 2. AoE monster
    PLD: 1. Potent buffs 2. Very good straightforward cooldowns

    At the moment though, it seems WAR is at least adequate in all those areas, great in a lot of them. It doesn't leave much room for the others IMHO.
    (2)
    Last edited by Jandor; 09-22-2016 at 05:28 AM.

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