I think for the 4.0, they should do this:
- Expert roulette --> Hard roulette
- Release the true Expert roulette
I think for the 4.0, they should do this:
- Expert roulette --> Hard roulette
- Release the true Expert roulette
The *real* expert roulette should just be Steps of Faith (normal), Thok Ast Thok (normal), and Pharos Sirius (normal).
I'll mirror what a lot of others have said already. My biggest problem with the Expert Roulette is that it only has two dungeons. In order to maximize my lore for a week I'd need to do the roulette about 4-6 times a week (I don't remember exactly how many). After the first week or two it just gets so tedious. I really wish there was more variety in the dungeons to keep things interesting a bit longer. I really don't like Sohr Khai, and Hullbreaker Isle isn't that much better.
I don't think it helps that it seems like that's the only real efficient way to get lore. I could be wrong and the alternatives could be more useful than I think but if I recall they only give what, 15 lore? Maybe if there were more paths to easily capping lore in a week it also would feel less boring. As it is now, I have a hard time bringing myself to do expert more than once or twice in a week, usually at the request of a FC member.
At this point I reckon they should just rename expert roulette into Reward Roulette and put all the level 60 dungeons in there. There is nothing "expert" about expert roulette and it would at least give some more options.
I stop that along time ago weeping city gear or 220 honestly is plenty of gear needed for whatever they release next patch, if i do get enough tomes to purchase a lore item bonus points.
This is just a side effect of creating a content model that revolves around currency caps and weekly resets. It turns the game into a weekly chore list, that gradually becomes less and less enjoyable until you find yourself doing things in the game that you dont even enjoy, simply because they "have to be done". Occasionally you get a new item or piece of gear, and this bumps the reward system in our brain just enough to keep us beating the horse. This has been a staple of many rpg, and particularly mmo designs. You can literally get players so invested in this that they will log in and play even when they arent really enjoying what they are doing. Before this devolves into a psychology paper, I will just say that I think fresh, new types of content need to land, and do so quickly in this game. Weve been in the same content mold since 2.0 released, and its time to break out of it and do something different. I look forward to the live letter this week, and for the news of the new expansion in October to see where the devs want to take it but I think they know its time to do something different as well.
I think it does its job for getting the daily tomes fast. Do I like it? Not realy. Dungeons in this game are too similiar, Start---> Hallway with monsters ----> Boss, repeat this 2 more times and you reach the End. Just wish they added different stuff, jump puzzles etc.
Was there 3 times since 3.3
It's ok.
Like is a strong word for Expert Roullete, more I Tolerate its existance & its semi-ease for Lore tomes if I'm in a time crunch nothing hard about it should just rename it to something like "Patch Roullete" or if the old "Hard Roullete" is gone in name & became "lv 60 Roullete" then just use that cause it ant no "Expert" lv challange unless u get a troll or a team of ppl who can't use combos or stances
What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau
I second this, I currently don't like expert roulette all that much because of the chance to get THAT dungeon. Hullbreaker HM is boring.
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