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  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74

    Does anyone actually like "expert" roulette?

    If you do, what do you like about it? If you don't, what do you dislike? What elements of the feature should be preserved, and what should be revised or removed? Is the process of running it fun for you, or would you prefer that the rewards were shifted to other avenues that are equally as profitable?

    Let's discuss.

    For myself, I won't say much except that I find completing expert roulette daily so mind-numbingly boring that I will take any other avenue to cap tomestones for the week, be it runs of other content like Weeping City/Nidhogg EX, Aquapolis, or Frontlines. I feel like the extremely restrictive pipelines we have for obtaining relevant ilevel gear is funneling us into this content that no one particularly enjoys, and I was curious if my opinion is in the minority. I'd love to see other methods of gearing, or of obtaining tomestones if we MUST keep this laughably gated form of gearing restriction. Failing that, I'd like to see some bite put back into the dungeon running process, but only if the other suggestions I made aren't feasible (I get that casual players want to gear up too).

    What do you all think about the current tomestone/expert roulette situation? If you dislike it, how would you change it to make it more palatable?
    (4)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I think Expert Roulette is a fine way to cap tomestones - but then, I play tank. That means I control the pace of the run. This means that the run is typically as exciting as I'm willing to make it. Naturally, any Expert roulette where the tank pulls one agonizing group of two or three mobs at a time is going to get hideously monotonous. Pushing the envelope, on the other hand, trying to grab as many monsters as the group can survive, can provide some of the greatest challenge short of actual endgame content.

    Admittedly, with the current batch of dungeons, Hullbreaker Isle (Hard) doesn't have any significant challenges to offer. Pulling all four monkeys and the tiger at once is about as close as you can get. Sohr Khai, on the other hand, has two significantly challenging pulls: Everything past the first gate until the first boss, and everything past the four-eggs gate until the second boss. The tank is free to grab all that if they want to keep things interesting. I've done both, and while we usually succeed, it's tough enough that the occasional wipe does happen.

    In general, I'm opposed to "gates" in Dungeons. Players should be free to pull as much or as little of the dungeon at a time as they like. I'd like future Roulettes to have less of these.

    It would also be nice to have more variety in Roulettes. Keep the previous pair of dungeons in Expert Roulette. Two dungeons is just too small a pool to draw from - especially when one of them is a storyline dungeon, and therefore crops up a whole lot more often.

    As you say, though, doing nothing but Expert Roulette to cap your tomes is just inviting boredom and dissatisfaction. It's better to do a variety of activities. However, by the same token, REMOVING Expert Roulette as a source is a bad idea, since that will reduce the pool of options you have to choose from. If you don't like Expert, don't do it. There are other options. But leave it alone for the folks who are fine with it!
    (4)

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    i haven't done many of those since 3.3, and im kinda glad for it. only 2 dungeons for 6 months has never really felt right since neaverreap. even a little more variety, perhapd some wild card entry from 60 roulette that changes, would be welcome.
    (2)
    Last edited by Kallera; 08-24-2016 at 05:06 AM.

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Gates aren't for small pulls they generally ensure people don't exploit lockout mechanics to allow the skipping of monsters.
    (2)

  5. #5
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    I am fine with expert roulette. It is a easy 75 lore daily. If you don't like it then don't do it, there are other ways to get your lore.

    POTD gives 140 lore per 1-50 floor run. I been working on getting the mount, minions and weapons from there lately.
    (3)

  6. #6
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I like the process of running it, usually. I just wish there were more/better reasons to go there. The high level gear doesn't motivate me after gearing up one job, the minions have too low a drop chance and the dungeon gear is not special looking. It's like the opposite of Aquapolis, which has interesting rewards but is boring to run.

    Materia rewards, better drop chances for minions and/or an old vanity item drop (seasonal furniture, bardings, glamour gear) would make it more interesting for me. I feel like it should remain a relevant avenue for gear, but I think its role is too big in the gearing process. It's a casual game mode that rewards gear for less time and effort than raids. To me that's backwards. The easy difficulty mode should drop something that the people who are drawn to that difficulty mode would want and need, and not something that a totally different demographic wants and needs. That's why I propose the daily expert roulette should give less tomestones and instead the weekly normal/savage raid clears and primals should give more.

    Either that or actually make it challenging to justify it being the most efficient gearing route.
    (1)
    Graphics
    MSQ
    Viper

  7. #7
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    After a few weeks and once I get the glamour gear, the expert roulette has lost much of the appeal. Other than the bosses all the dungeons are the same: tank mass pulls mobs, dps and healers aoe mobs, rinse & repeat until boss.

    I am enjoying the later stages of PotD more than I am with roulettes ... in fact, I haven't done much roulettes since PotD was released.
    (1)

  8. #8
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    I don't dislike expert roulette as a concept, I just dislike the dungeons we have in it right now.
    It's a nice, constant way of getting tomestones, and since I always do it by myself, every run is different, exiting and interesting in some way
    I find the difficulty just right as well, in general.

    That said, I have only done it like..5 times since 3.3?
    The Isle is just...really boring, even though I like the concept lore-wise. But for gameplay, just..no.
    And the Shrine of the dragonlady is just too exhausting..maybe I was just unlucky, but it kinda just..idk. Required too much of my healing, nerves and concentration.
    Which is weird because I love Weeping City to death x)
    It's just..the setup, I guess. Walls/Pullstops in weird places, uneven spawns, annoying effects, stuff like that.

    But that has nothing to do with expert roulette as a concept, I was fine with it the last 2 cycles with Neverreap and Arboretum..
    (3)

  9. #9
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    I usually just go into autopilot for the expert roulette these days. However, if I get a good match-up like a Warrior, two Summoners and a Scholar then I have fun since the most basic of pulls becomes hilarious.
    I always groan in discontent when I get paired with a Dragoon, Ninja, Bard or Machinist since their AoE game is either slow or wimpy. The rewards of it are fine too, not to mention I can trade in that gear for seals since I refuse to do glamours until they add a Glamour saver or something.
    (0)

  10. #10
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Erudito View Post
    The rewards of it are fine too, not to mention I can trade in that gear for seals since I refuse to do glamours until they add a Glamour saver or something.
    Having resubbed to WoW again a couple months ago, I can tell you that having the server store wardrobe type data for vanity use is a game changer. XIV feels so archaic on that now lol. Apparently Guild Wars has had it for a long while too, but I don't know much about that game.
    (5)

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