Quote Originally Posted by Daniolaut View Post
-Auto hide chat log
(Existed in 1.0, as well as XI. Some people like to play without the chat log constantly in their view of sight, but also dont want to miss important /tells from their RMT buddies, or linkshell conversations.)
While it's not "auto" at least they did add the ability to manually hide the chat log. That helps. But yes, an auto-hide option would still be an improvement.


Quote Originally Posted by Daniolaut View Post
-Option to hide quest markers
(Quest markers are just clutter in my opinion.)
Are you referring here to the markers on the map or the icons hovering over the NPC's heads?

On the map, we have the option of hiding all icons. It can show just area names, just icons, both, or neither. Specific selections to show/hide each icon type individually would be nice, though.

Being able to hide the icons over NPCs heads would be nice as well, and that currently isn't available except by turning off the entire HUD, which in turn means you can't talk to them either (which would kind of defeat the point here). But as far as incentive to talk to everyone, quest icon or not, there are a number of side stories that you can only see by regularly talking to NPCs even when they don't have quests.


Quote Originally Posted by Daniolaut View Post
-Option to hide visual zone lines
(Zone lines are needless clutter. Its extremely easy for any RPG veteran to decipher where a zone is.)
Well, that's one I actually like. People can quickly learn approximately where the zone lines are, but when I'm gathering near one I don't want to accidentally cross the line and get stuck in a loading screen to go to another region I didn't even want to go to. They aren't really for a "here's where to cross" indicator as they are a "here's where not to cross unless you're headed to the next region" indicator.


Quote Originally Posted by Daniolaut View Post
-Option to hide "Quest accepted" and "FATE joined" indicators.
(it is common sense when one accepts or joins a FATE.)
Oh yes. And it even has the big FATE succeeded or failed indicators for FATEs we hadn't even taken part in.

Also, why in the world does it explain in multiple warning messages how level sync works every single time you enter or pass through a low level FATE? That part belongs in one of those new player tutorial windows that come up the first time someone encounters the situation. Those of us who have been playing a long time already know what level sync is. We don't need it explained every single time.