You make a valid point.The only real problem I have with this idea is screen overload. To properly see the animations it would become almost required to basically turn off all the effects animations from other players just to see the mob.
While gaining a nice game play mechanic, you lose a game play aesthetic.
This wouldnt be easily implemented for boss fights no.
But, for overworld enemies, it would be very nice. I even tried to make mention its for the leveling enemies. I will try to clarify even more. Thank you.
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