Quote Originally Posted by Daniolaut View Post
Battle Mechanics:

-Please create some, or more enemies that dont have giant red glowy things on the floor to dodge, but mechanics that require you to learn the enemy's movements and plan accordingly.
(This goes for open world enemies too. Its kinda repetitive to be dodging a red glowy thing at level 1, then being level 60 and dodging a red glowy thing, and that being all the mechanics of nearly every enemy in the entire game.)
The only real problem I have with this idea is screen overload. To properly see the animations it would become almost required to basically turn off all the effects animations from other players just to see the mob.
While gaining a nice game play mechanic, you lose a game play aesthetic.