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  1. #1
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Daniolaut View Post
    Battle Mechanics:

    -Please create some, or more enemies that dont have giant red glowy things on the floor to dodge, but mechanics that require you to learn the enemy's movements and plan accordingly.
    (This goes for open world enemies too. Its kinda repetitive to be dodging a red glowy thing at level 1, then being level 60 and dodging a red glowy thing, and that being all the mechanics of nearly every enemy in the entire game.)
    The only real problem I have with this idea is screen overload. To properly see the animations it would become almost required to basically turn off all the effects animations from other players just to see the mob.
    While gaining a nice game play mechanic, you lose a game play aesthetic.
    (1)

  2. #2
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by ChameleonMS View Post
    The only real problem I have with this idea is screen overload. To properly see the animations it would become almost required to basically turn off all the effects animations from other players just to see the mob.
    While gaining a nice game play mechanic, you lose a game play aesthetic.
    You make a valid point.

    This wouldnt be easily implemented for boss fights no.

    But, for overworld enemies, it would be very nice. I even tried to make mention its for the leveling enemies. I will try to clarify even more. Thank you.
    (2)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by ChameleonMS View Post
    To properly see the animations it would become almost required to basically turn off all the effects animations from other players just to see the mob.
    Turning off all those irritating glowing lights that surround everyone with each movement they make would be a pretty good improvement in itself. Even with our effects settings on what they call "off" a fight will light up like a disco with meaningless and annoying swirling lights. Not even crafting is immune to it. It really disrupts immersion (and in crowded situations, makes it hard to see as well).
    (2)