I'm not sure what Gordias difficulty has to do with Midas not being between Second and Final Coil. As I said, a5s and a6s are probably about where they should be (between second and final coil), but Brute Justice certainly is not.A5S is easier than A1S and level of Turn 6 release.
A6S wasn't THAT hard, it was just Blaster being a RNG god. 1 mine that almost 1 shots a tank at low Ilvls and have to grab 2, and the Mirages 1 shot anyone except Tanks if you screwed up. 2 mines screwed Mirage baiting positional.
Brute Justice is difficult, but it doesn't come close to A3S.
Yeah... should've removed that....
SE just needs to stop the repetitive moves these Alex final bosses do, and stop hiding behind phase shields till we can actually get some damage through to feel like we're progressing.
Putting too many phases in a single fight makes the fight less fun to deal with. I don't have a problem with A8S, just the consistency of phases it offers. 4-6 phases is enough, 9 is too much.
Last edited by Undeadfire; 08-24-2016 at 09:23 AM.
Gae Bolg Animus 18/04/2014
Sorry, but extreme damage? No. Nisi required very minimal healing - one targeted Cure/Physick/Adlo + Regens was enough to keep the person alive. Never, with any co-healer, have I had to discuss with them how to handle Nisi. It's always spot heal, or 'I'll throw a Cure on top one, you on bottom' and WHM/AST regening them.
Even if the group decided to do the 'legitimate' strat, which is overall frowned upon because 'over complex, why do it when we can just sac and not deal with Nisi entirely?', the healers would only need to do the above healing method each time passed. It was not extreme in any way, shape, or form in comparison to other damage mechanics in Gordias/Midas.
'Extreme damage' is more like preys in A8S, Bio in A6S and A8S, the death Sizzlebeam in A7S, Cascades in A3S... Nisi is a semi-potent DoT that gets less potent the longer its on. It was nothing to deal with.
Last edited by Nicolepwned; 08-24-2016 at 12:30 PM. Reason: Edit for clarification
Then why did 95-98% of raiders cheese it? If it was so easy, people would've stuck with Nisi.Sorry, but extreme damage? No. Nisi required very minimal healing - one targeted Cure/Physick/Adlo + Regens was enough to keep the person alive. Never, with any co-healer, have I had to discuss with them how to handle Nisi. It's always spot heal, or 'I'll throw a Cure on top one, you on bottom' and WHM/AST regening them.
The reason the cheese was better was the extreme damage Manipulator exploded after it's defeat on Final Leg. You had to reset Nisi to high potent Dot levels again before it went for the explosion.
Anyway, back on topic.
Last edited by Undeadfire; 08-24-2016 at 01:25 PM.
Gae Bolg Animus 18/04/2014
Cheesed it because the mechanic of passing it was more complicated than just saccing three people. It had absolutely nothing to do with the damage from it. Its the same reason the water mechanic is cheesed in A8S - why deal with an annoying mechanic when you can just negate it entirely?Then why did 95-98% of raiders cheese it? If it was so easy, people would've stuck with Nisi.
The reason the cheese was better was the extreme damage Manipulator exploded after it's defeat on Final Leg. You had to reset Nisi to high potent Dot levels again before it went for the explosion.
Anyway, back on topic.
But yes, back to lurking on topic.
Aside from simplifying the fight execution (less people needed to learn complex mechanics) and the fact player-player passing code in Gordias was pure trash, the main reason it was cheesed was the DPS check. With nisi you have to kill the straf dolls which is a massive dps loss. With the sac you could ignore the straff doll which is something like 46k damage per doll put towards the boss over the whole fight (iirc there were 6 dolls).
Even accounting for weakness and the fact you can melee lb3 the boss with the legit strat. The sac had a conservative 200k damage lead.
Last edited by CookieMonsta; 08-24-2016 at 03:22 PM.
I am aware of that, but that wasn't part of the question. I know about the DPS checks.Aside from simplifying the fight execution (less people needed to learn complex mechanics) and the fact player-player passing code in Gordias was pure trash, the main reason it was cheesed was the DPS check. With nisi you have to kill the straf dolls which is a massive dps loss. With the sac you could ignore the straff doll which is something like 46k damage per doll put towards the boss over the whole fight (iirc there were 6 dolls).
Even accounting for weakness and the fact you can melee lb3 the boss with the legit strat. The sac had a conservative 200k damage lead.
Gae Bolg Animus 18/04/2014
Midas is easier because of the low dps checks ( in other terms that means if you had 1 of the 8 doing a bit low dps u were not able to complete a turn even if every1 was perfect talking about gordias) so u can focus more on mechanics .. Maybe your static got good pushdps ppl xD but less focus on mechanicsWell this completely depends on subjective opinions.
I have cleared A4S pre-neeeeerf and I have much harder time clearing A8S (currently in last phase) than clearing A3S and A4S together.
I don't really think that Midas is much easier than Gordias except for A5S which is joke. On the other hand I am completely fine with the difficulty.
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