As a MCH main, one of my bigger, non-gameplay related criticisms have often been the fact that we, being shoehorned into the "Aiming" category along with BRD, generally lack proper aesthetics when it comes to gear. On one hand, consider the fact that most Aiming gear caters to the BRD aesthetic, as they've simply been around longer. No issue there, but for more MCH-oriented gear, we look like pirates. Like cowboys. Like fancier craftsmen (referring to the Eso gear, but as Machinsts technically ARE craftsmen, this still makes sense).
Consider the fact that Skysteel technology is a derivative of Garlond Ironworks technology, an Eorzean equivalent to Garlean Magitek, thanks to Cid. While firearms are not new technology in Eorzea, Magitek/aetherically-powered firearms are, and thus we are literally using cutting edge weaponry. From an aesthetic standpoint, our gear and weapons should reflect that. I'm all for variety, naturally, but why wouldn't a Machinist be wearing something like Ironworks/Carboncoat clothing/armor almost by default? I'm aware the concept of the Machinist as a combat specialization is "Ishgardian homeland defense for the everyman" (taken straight from the job quests), but the other side of MCH job lore is adaptation of current and new technologies, not just for combat, but Eorzean technological advancement (at least on the Garlond Ironworks side of the house).
Fact is, we're coming up short visually. We either look like Bards, or we look like other gun-wielding archetypes, neither of which really lending well to the idea that we are both combatant and cutting edge craftsman. My suggestion was once to distinguish us through "X Gear of Sniping", but with future jobs (and possible future loot tables) in mind, this could prove problematic, not to mention simply making more work for your design teams. And while other jobs don't get special treatment outside of signature/artifact gear, they still often fit within the job's aesthetics whereas we do not.
That said, all I can ask, formally, is that going forward into 4.0, please consider these important factors: Machinists are not Bards. Machinists are not archers, nor pirates. Machinists are craftsmen who have adapted some of the most advanced technology of their world to date in order to both use for combat and for the sake of technological advancement itself (Aetherotransformers, Manacutters, etc.). We are Gunners, ranged damage dealers utilizing magic technologies (ironically) for physical damage and batlefield support. We currently do not reflect our technological prowess/mastery/inclinations all that well in what we do, how we do it, or even the way we dress, and we very much should.
Thank you for reading this to this point if you have. And enjoy your day![]()