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  1. #1
    Player
    BiggieSmallz's Avatar
    Join Date
    Jun 2013
    Posts
    74
    Character
    Pho Nomenal
    World
    Ultros
    Main Class
    Warrior Lv 88

    Whats Lacking or Missing?....

    This post is what you think the game is either lacking or missing... to me its missing sever friendly things. Right now only server friendly things are hunts, unsync runs and raids. Lvling should be more server friendly then cross server imo. That way you know more ppl on your server. Help ppl in areas that are slacking in, etc. Granted he made this game more soloable for ppl that are not friendly or dont have much time to do the content. Which i understand but if you want to do solo things then it should take longer to lvl imo. I would like to see this game stick to more server friendly then cross server friendly.
    (2)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    More dungeons per tier is what I feel is missing most. Running the same two dungeons gets tiresome. 5-6 would be much less repetitive.
    (7)

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Khalithar View Post
    More dungeons per tier is what I feel is missing most. Running the same two dungeons gets tiresome. 5-6 would be much less repetitive.
    I can see people having a favorite or two of those 5 to 6 dungeons, and would still leave when they get a dungeon they don't want in Roulette. Of the two we get, people leave lol...

    On topic, I think the game should have more outside content, not that Hullbreaker Isle outside gimmick, you know, like ZNMs in FFXI.
    (1)
    Last edited by Jim_Berry; 08-17-2016 at 06:23 PM.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jim_Berry View Post
    I can see people having a favorite or two of those 5 to 6 dungeons, and would still leave when they get a dungeon they don't want in Roulette. Of the two we get, people leave lol...

    On topic, I think the game should have more outside content, not that Hullbreaker Isle outside gimmick, you know, like ZNMs in FFXI.
    more powerful hunts wont make this game any different than it has been in my opinion, Outside content died when Duty Finder became the thing of things. Dont get me wrong, it works well, it just isnt the fix all server communities need. It is fair though, and it works well. More powerfu hunts? right...I just cant see it working past what we already have now. So what? they have more HP oh shit they dop a diadem type item with cool stats or not and the entire highest claim party can lot on that one item, sorry its for casters so blm gets the need vote. I dont, i just dont.

    At this point, youre literally asking for the diadem with higher level gear, thats probably going to happen, but it still wont be all that great, or fun. The monsters on hard already have way too rediculous health and a crud type claim system, it wouldnt be any different in the over world or in an instance. Camp parties for a rare item or piece of gear is not going to work, not in a healthy way. You do understand this, right?
    (0)
    Last edited by ADVSS; 08-17-2016 at 06:46 PM.

  5. #5
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Jim_Berry View Post
    I can see people having a favorite or two of those 5 to 6 dungeons, and would still leave when they get a dungeon they don't want in Roulette. Of the two we get, people leave lol...

    On topic, I think the game should have more outside content, not that Hullbreaker Isle outside gimmick, you know, like ZNMs in FFXI.
    You know when people ask for things from XI. That's not make it exactly like it and take 2 years to achieve stuff. It just means something there was fun. The concept of powerful tiered NM fun was needing groups and popping NM, not the random range.

    I come to Final Fantasy for Final Fantasy, not Wildstar or not GW2 and not an exact replica of XI or FF1-10. But all games have something that fun could be pulled from including the naughty one no one likes to hear about but we do so much on these forums.
    (3)
    Last edited by Sandpark; 08-17-2016 at 06:55 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  6. #6
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Motivation from players to play the game the way it is.
    I see too much people that don't care about the game and others players, DPS that don't wanna involve themselves in duties, SCH that/follow the tank and let the pet healing.
    And basically, god gimme this => patience from players, im really annoyed when i'm trying to give tips to someone and i hit the wall "let me play the way i want" "don't telle what to do dumbass" that's the most stupid things i've ever heard.
    (10)

  7. #7
    Player
    BiggieSmallz's Avatar
    Join Date
    Jun 2013
    Posts
    74
    Character
    Pho Nomenal
    World
    Ultros
    Main Class
    Warrior Lv 88
    Quote Originally Posted by Watachy View Post
    Motivation from players to play the game the way it is.
    I see too much people that don't care about the game and others players, DPS that don't wanna involve themselves in duties, SCH that/follow the tank and let the pet healing.
    And basically, god gimme this => patience from players, im really annoyed when i'm trying to give tips to someone and i hit the wall "let me play the way i want" "don't telle what to do dumbass" that's the most stupid things i've ever heard.
    Why having more server friendly things would be good. If you act like a butthole and alot of ppl see that. More then likely you wont party with them or join theirs. You will start to see who are good ppl in your community and weave out the bad ones. Imo by having it more server. You and other players are more likely to help one another out and give advice. Server friendly= reputation on server in a way. Imo.
    (3)

  8. #8
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    ~**Gear That Feels Good To Get**~

    -stats are boring
    -tomestones are too easy to get
    -raid stuff gets replaced by easy mode/crafted gear, so there's no reason to complete a set once you've beaten the final boss. In fact, throwing materia in it is just wasting money.
    (15)

  9. #9
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Brannigan View Post
    ~**Gear That Feels Good To Get**~

    -stats are boring
    -tomestones are too easy to get
    -raid stuff gets replaced by easy mode/crafted gear, so there's no reason to complete a set once you've beaten the final boss. In fact, throwing materia in it is just wasting money.
    Pretty much this. I get that SE have found a patch content plan that they're comfortable with, but it got stale a long time ago and we're in serious need of something fresh, something that feels more worthwhile. I also agree that two dungeons per patch is not enough. It's easy for them to say that it's to improve the quality of the dungeons, but really, I haven't noticed the difference.
    (7)

  10. #10
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by seekified View Post
    Pretty much this. I get that SE have found a patch content plan that they're comfortable with, but it got stale a long time ago and we're in serious need of something fresh, something that feels more worthwhile. I also agree that two dungeons per patch is not enough. It's easy for them to say that it's to improve the quality of the dungeons, but really, I haven't noticed the difference.
    Third this, I could understand if the dungeons were well thought out and had more depth but they really don't. More often than not we get basic maps with pretty backgrounds with little to no mechanics in between bosses and the mechanics the bosses do are usually negligible at best. Some dungeons get it right but I feel since the first 3 level 50 dungeons there haven't been that many standouts since.
    (2)

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