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  1. #9
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zenge View Post
    You should have made a video that the group's make up isn't all LNCs. That way everyone who isn't one knows what they suppose to do and have more confidence that their class isn't tossed to the side.
    There's actually not much difference, and I note why Lancers are used in the video - and what is required of those who are not Lancers. ^^

    Archers will stand at max range, grouped up with the rest of the melee DPS. Marauders and Pugilists will still follow the exact same routine, however at 50% they will be required to dance in and out constantly every other auto-attack to avoid Ifrit's pulsing Sear ability unless your healers are able to heal through a fairly constant 150~350ish damage tick. It pulses at a rate of about once every 5-6 seconds. The big poof of smoke that appears around Ifrit is him using the Sear. (You can see it at 4:30 and 4:38 in the video.)

    Suffice it to say, it's extremely taxing on both healers and Marauders/Pugilists. This is why Lancers are the preferred choice - not because of their damage, but mainly because of their reach. Archers are also a dangerous choice because their "auto-attack" induces animation lock, and can easily get them killed if they use it before an ability goes off. However, we've done runs with mixed groups. Pugilist tanks (as seen in this video), archer DPS. It's possible, just a lot more difficult.
    (2)
    Last edited by Endemerrin; 11-08-2011 at 10:20 PM.