
Originally Posted by
Laerune
- I like it when dialogue trees have no GOOD or BAD option. An example, Witcher 3 is a pretty grey game, doing something good for one person, means another person suffers, so there is no real good or bad option. On the otherhand, Bioware games have a clear, GOOD/NEUTRAL (the funny option)/ BAD option, this ruins the conversation for me, because I want to decide stuff based on what my character would do and not what Bioware has decided is a GOOD, NEUTRAL or BAD decision.
- I dislike it when you get a sentence and when you pick it, the character says something else, Dragon Age 2 and Mass Effect 3 had alot.
- I love when we are given the option to ask them questions, my favourite thing in Witcher, Bioware games, Bethesda games, is when you get to ask them for information.
To answer your question, yes I would like to see dialogue option, but dialogue option should be voiced and this is something that I do not think SE would want to spend their fundings on. Dialogue would also mean that we as players should be able to affect the storyline and SE is deadset on creating their story. So while I would like to see them add this, I doubt it will happen.