Quote Originally Posted by Ultimatecalibur View Post
I wish people would stop thinking that PvP = PKing and attacking non-player targets=PvE. Both attitudes are blatantly wrong.
I have to disagree. When it becomes a contest of who can kill a non-playable object the fastest, it turns into PVE. Sure it's a competition, but it's no more PVP than seeing which party can get the most damage up on a FATE target and grab the most EXP. As mentioned above, Seal Rock is more tactical - you had to interact with the enemy party to win, there was no doubt about it.

In shatter 24, however, if a big ice spawns on the furthest side of the map away from two teams, you just have to accept that you're going to have to wait for the next one because there's no way you'd be able to get any points. Sure, you can spawn camp, but as menioned above the majority of the team will be PVE'ing the rock so you're hardly going to run into an abundance of players to PVP with, just the occasional respawn.

When you do make it to the ice, even if the other two teams are there, your time is best spent attacking the ice than other players - and as soon as it's down, running away and spreading to make sure you're closest to the next ice spawn. You can go and win the whole game without having any form of PVP interaction whatsoever.