Page 1 of 32 1 2 3 11 ... LastLast
Results 1 to 10 of 345

Hybrid View

  1. #1
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69

    I am disappointed with Deep Dungeon

    I don't know what I was expecting, but I feel like this was hyped up a lot and I'm kind of disappointed.

    I completed it tonight and my initial thoughts were 'wait, it's over?'.. We didn't even need a tank. The bosses felt like mobs to me and we're easily killed. We even managed to pull a lot of mobs and kill them without the use of a tank or anyone dying.

    I was excited for the randomisation aspect but recycled music and mobs wasn't really that exciting either. I mean it was fun for the first 5 minutes, but I eventually just felt like I was in Tam Tara over and over again.

    It's extremely repetitive. And trust me - I don't mind grinds. I enjoyed obtaining two Zeta weapons before any nerfs were made. Don't get me wrong - I don't hate the content, I'm just a little bit sad about how it turned out.

    There is also the issue of people 'abusing' the system and not completing floor 50 so they can start at floor 41 without resetting. This is another problem altogether though.

    What are your thoughts on Deep Dungeon? Also please respect my opinion as I respect yours. Thank you for reading.

    ------

    Please be aware I am allowed to have a negative opinion of something that I pay a subscription for, and while I thank the Dev's for their hard work, this is something I don't enjoy and felt the need to express. I enjoy far more of the game in comparison to what I don't enjoy, or I wouldn't be playing. Just because I made a thread stating that I'm disappointed with some content doesn't mean I'm constantly complaining. Thank you.
    (45)
    Last edited by WinterLuna; 07-24-2016 at 10:23 AM.

  2. #2
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    As I have said in another thread: Did whole thing twice. Kill, kill, kill, repeat. At least in Diadem you could be watching TV during that (or mind your own business). Same concept, challenging or not. Nothing new, nothing interesting. I guess SE FFXIV team just isn't capable of creating involving content, no matter how many chances we give them.

    For me it was "make or break". So I wish best luck to all who is staying.
    (21)

  3. #3
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vantol View Post
    As I have said in another thread: Did whole thing twice. Kill, kill, kill, repeat. At least in Diadem you could be watching TV during that (or mind your own business). Same concept, challenging or not. Nothing new, nothing interesting. I guess SE FFXIV team just isn't capable of creating involving content, no matter how many chances we give them.

    For me it was "make or break". So I wish best luck to all who is staying.
    Can I have your stuff?
    (31)

  4. #4
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by TheCurls View Post
    Can I have your stuff?
    It's untradeable
    (10)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vantol View Post
    At least in Diadem you could be watching TV during that (or mind your own business).

    For me it was "make or break". So I wish best luck to all who is staying.
    I had no trouble speed-running (by which I just mean killing and exploring as quickly as possible, not necessarily chest- or mob-skipping) even with a 'stay on top' player streaming videos over the whole bottom-left corner of my screen the whole time. Audiobooks, emails, studying off textbooks in my lap... Amazing what a MMO mouse and mind-numbing simplicity can do in that regard.

    That said, I'll probably be staying, at least on and off as before, if only because I feel the medium, much like the dropped-like-a-flaming-turd Diadem base concept, has a lot of potential. It just hasn't been tapped yet. We have literally auto-generated rehashed rooms and a selection of the same dull mobs people complain about in dungeons and the open world. And an upgrade system that leads to later party conflicts. That's it. What it could have... that's a massive list.

    Afterthought: For those stating that this is merely an issue in the current floor count, and that we'll see enjoyable difficulty and complexity by the time, say, floor 110 comes out... Do you really want to be slogging through 50+ floors of barebone content just to get to something enjoyable? Why not focus on the underlying concepts and generators such that future improvements can affect all the floors?
    (2)
    Last edited by Shurrikhan; 07-23-2016 at 12:34 AM.

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Vantol View Post
    At least in Diadem you could be watching TV during that (or mind your own business).
    ..at... least??

    So, your preference is to have content that doesn't require your attention?
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaurie View Post
    ..at... least??

    So, your preference is to have content that doesn't require your attention?
    In Diadem on a ranged character you could rotate by muscle memory, tab to the next engaged enemy when you hear the error sound from your enemy being dead, etc, F2/F3, face/lock-on walk to the tank or healer to keep in range, and function capably without anyone being the wiser that you haven't actually been looked at your screen even once for the last five minutes. In PotD you at least need to look up frequently for your movement needs, but it doesn't necessarily feel more engaging as a result.

    I think the complaint is more that, if its dull enough that one wants to zone out, it'd be more stomach-able if one actually could zone out completely? I'm fairly sure that if it required his full attention, rather than just frequent visual checks, you wouldn't see that complaint.
    (3)

  8. #8
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Shurrikhan View Post
    In Diadem on a ranged character you could rotate by muscle memory, tab to the next engaged enemy when you hear the error sound from your enemy being dead, etc, F2/F3, face/lock-on walk to the tank or healer to keep in range, and function capably without anyone being the wiser that you haven't actually been looked at your screen even once for the last five minutes. In PotD you at least need to look up frequently for your movement needs, but it doesn't necessarily feel more engaging as a result.

    I think the complaint is more that, if its dull enough that one wants to zone out, it'd be more stomach-able if one actually could zone out completely? I'm fairly sure that if it required his full attention, rather than just frequent visual checks, you wouldn't see that complaint.
    Hmm, I guess I just find the content more interesting and engaging. I hated Diadem, but like PoD. I think the issue with Diadem mostly relates to the way it practically forces you to zone out - where PoD forces you to be attentive.
    (0)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaurie View Post
    Hmm, I guess I just find the content more interesting and engaging. I hated Diadem, but like PoD. I think the issue with Diadem mostly relates to the way it practically forces you to zone out - where PoD forces you to be attentive.
    It's a bit of a tricky line to design. Something can require your attention but at the same time be so incredibly dull that you just don't want to do it and have trouble staying awake (in other words, its not fun). if you need a good example, look up the tank bosses in Megaman and Bass, and Mighty No.9's final boss.

    For me in PotD, it's not any different than fighting mobs in diadem or aquapolis, but I have to pay enough attention to navigate around random hallways (which all look the same mind you, so it doesn't even feel different) and dodge the occasional telegraph from a mob (assuming it even has one). The traps and room buffs just feel slapped on; it really doesn't add ot the fun or depth of the floors, and it feels really arbitiary for the sake of slowing you down when you don't have the item to remove it (specifically the blind, sprint, and damage down ones). Then again I didn't have much expectations of it in the first place and they pretty much hit the nail in the head when I'd say we'd be fighting mobs that have the same, generic abilities as they would outside of the dungeon.
    (4)
    ____________________

  10. #10
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shurrikhan View Post
    In Diadem on a ranged character you could rotate by muscle memory, tab to the next engaged enemy when you hear the error sound from your enemy being dead, etc, F2/F3, face/lock-on walk to the tank or healer to keep in range, and function capably without anyone being the wiser that you haven't actually been looked at your screen even once for the last five minutes. In PotD you at least need to look up frequently for your movement needs, but it doesn't necessarily feel more engaging as a result.

    I think the complaint is more that, if its dull enough that one wants to zone out, it'd be more stomach-able if one actually could zone out completely? I'm fairly sure that if it required his full attention, rather than just frequent visual checks, you wouldn't see that complaint.
    That's exactly what I meant. Thank you.
    (0)

Page 1 of 32 1 2 3 11 ... LastLast