Holding down right mouse button will cause A and D to strafe if bound to regular turning, that way you can bind Q and E to something else while still being able to strafe and turn.
Holding down right mouse button will cause A and D to strafe if bound to regular turning, that way you can bind Q and E to something else while still being able to strafe and turn.
Why not just bind A and D to strafe to begin with and use right click to turn?
I don't understand the need for keyboard turning at all tbh but I guess it's personal preference
When I'm too lazy to play with two hands or when on laptop it's easier to move with regular turning, you're going to have right click down anyways to rotate your character so might as well use the directional keys to turn when you're not in combat.

I personally take it to a further step and also unbind walking backwards. I walk foreward with E, and strafe with W and R. Makes it easier to have more buttons around those three keys for my skills (~ till 6 above, QASDFG + YH around, XCVB for less frequently used ones below). If I need to get out of an AoE by walking to the direction in my back, I turn my cam a bit in reflex and strafe sidewards out. Never had any problem with it at all.
I started using it after reading Taugrim's keybinding and strafing guide. If interested what he has to say, and what he says makes a lot of sense, head to https://taugrim.com/2011/04/07/guide...d-keybindings/
"The world is such a funnier place upside down! ^_^"
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