Solid post but 10% x 1/7 is not 0.7% Its 1.43%one thing that should have been shown in the OP's post is the total # of chests opened vs the total # of weapons collected, by saying 100 fights and # of drops its not very impacting especially from the perspective of the endgame community BUT by saying u opened:
800 chests and collected a total of 88 drops. pretty close to a 10% drop rate of any weapon.
Probability:
x=10% drop rate (1/7 at the weapon you want)===>.7%{effective drop rate}
y=100 (number of runs)
1 - ( ( 1 - x ) ^ y ) = 1 - ((1-.007)^100) = 0.50463553464414735617482632768592
basically you have just over a 50% chance to get your desired weapon if you kill ifrit 100 times. I have played a lot of MMO's and this type of drop rate is not what I would consider casual or reasonable. Less then a 1% drop rate and ppl say things like:
Through 100 runs you have a 75% chance of getting the weapon you need.
I've only done Ifrit a handful of times but I only have one drop, yet I've seen my one drop drop multiple times. And to top it off, it's for one of the two classes I don't have leveled. Let's just say I haven't done Ifrit since.
The system needs fixing. Seriously.
Silly question. If your at the casino, and your blackjack dealer says "sorry, you already had an ace and a jack, you lose" what do say.........?
Or how about 2 10's only wins if your a teacher, you have to get a queen and a ten to win because your <insert career>?
Just curious
how about if you go to a raffle and you win the kitchen appliances, but you wanted the car. Or a box falls off a truck and you wanted it to have speakers in it, but it had designer clothes.Silly question. If your at the casino, and your blackjack dealer says "sorry, you already had an ace and a jack, you lose" what do say.........?
Or how about 2 10's only wins if your a teacher, you have to get a queen and a ten to win because your <insert career>?
Just curious
you won, you just didnt win what you wanted to win. You knew this going in.
0/20 atm, and still counting....
...but i have lots of grade 5 matter![]()
Well I was sitting back just now, And I do agree the system is a load of sh*t, but I THINK I figured out WHY they have it this way.
One thing that prevented endgame from ever being 'Casual' to most people I know, is the "point system" LSs do, that force gear to certain players.
If you are casual, the non casual players will always out point u, and you will never see anything.
So in theory, this system can give something to a player who can't play often.
But of coarse, the over all system is bullsh*t and needs to go back to "Collect a number of coins, trade in for the gear u want, with a 1% chance of the real weapon dropping from the boss." system we have seen in other MMOs.
Drop rate is fine but allow us to give the item to others -.-
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Personally I don't see what the issue is... You can kill him 4 times an hour. In WoW I would generally raid for 6 hours twice a week. That's 50 attempts a week or 100 attempts in 24 hours of play or 200 attempts in 48 hours of play. In FF11 i would camp sometimes for 16 hours for a shot at grabbing a monster I would attempt it for months at a time. These are the best weapons in the game after all... Fight em an hour or two a day for a while or when ever casually and eventually before new content guess what you'll be 7/7
@ Claire Pendragon:
Yeah this is why I believe it was implemented this way. It's not a good system at all but the idea was just.
@ Bear:
I would really like the system if you could pass weapons around or if you could do so if you got a duplicate.
thank you! I knew something didn't seem correct I was not even paying attention when I messed up the basic part: 10% of 1/7th... lame on my part but ya thanks for the correction
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