Quote Originally Posted by Savagelf View Post
Warcraft has healin paladin there is desire in some to re shape ffxiv to look like wow
XI had RDM healer, dps, tank, etc., before community restraints made it simply support. XIV 1.x had 'make w/etf you want'. GW2 has multiple weapons per class allowing them to perform almost any role. Why the fixation with WoW?

And since when has being more like <a potentially good part of> WoW automatically been a bad thing?

On topic:

I don't see much purpose in trying to increase class dependency. If it works for certain new job designs to come, or allows numerous shades of class/job playstyles that are each and in collective enjoyable, then so be it, but there's no need to try to match things up that much more than they are already.

What I can see as useful, perhaps, is experience or skills being shared or acquirable, respectively, between or from multiple classes, using a more general weapon type (ranged/two-handed/etc.) or role as a center.