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  1. #1
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Shurrikhan View Post
    But, these aren't new summons. If anything, they are the final indicator that we will never get new summons.
    But, what could new summons do that isn't covered by the current ones? We have a buff healer, regen healer, melee DPS, ranged DPS, and tank....

    A debuffer maybe, but SMN/SCH themselves have skills to cover that, so it would be redundant unless it was attached to another job, I think.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,883
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ametrine View Post
    But, what could new summons do that isn't covered by the current ones? We have a buff healer, regen healer, melee DPS, ranged DPS, and tank....

    A debuffer maybe, but SMN/SCH themselves have skills to cover that, so it would be redundant unless it was attached to another job, I think.
    Literally, anything but a damage-on-hit-taken ally-applicable shield, a stun, a knockback, a self-AoE, a target-AoE, an enmity-enhanced-AoE, or self-mitigation for Summoner; or a AoE HoT, an AoE +%healing received buff, an AoE cleanse, or an AoE 3% attack speed buff at half-uptime for Scholar. That's a lot of options.
    (6)

  3. #3
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Back before much was known about HW, they said SMNs would be getting new pets. That sounded cool and all, but I was interested in what types of roles new egis would serve since we already had a melee, rangedDoT extender, and tank pet. So I think it was asked (I know I at least posed a related question in an 'Ask the Producer' thread) and then they back-pedaled and said new egis weren't going to be a thing and they decided it'd just be new glamours (as in, the remaining 3 elemental primals). I don't particularly blame them, as they pretty much designed themselves into a balancing nightmare, since there's still the whole "which DPS egi is more useful" thing going on between just 2 egis.

    I can't help but /facepalm that this far into the expansion they are only letting us use ACN's pets' skins now on SMN (which, correct me if I'm wrong, but shouldn't take too much resources to have done?) and everything else looks like "TBA."
    (1)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Literally, anything but a damage-on-hit-taken ally-applicable shield, a stun, a knockback, a self-AoE, a target-AoE, an enmity-enhanced-AoE, or self-mitigation for Summoner; or a AoE HoT, an AoE +%healing received buff, an AoE cleanse, or an AoE 3% attack speed buff at half-uptime for Scholar. That's a lot of options.
    The devs explained their philosophy at the start of 3.0 in that they want to move away from creating a mass pet job and instead focus on giving the skills to the SMN itself (hence bahamut being a "trance" not a pet), this being more balanced, less of a strain on resources, and overall would produce a more interesting job (i.e. the alternative is you get one new pet and no new skills). The egi glamour is to make up with their change of heart when it comes to pets.

    On an unrelated subject, can we not have more pets and instead balance the ones we already have? There is very little reason to use anything but Garuda because contagion2strongplznerf (or don't but at least make the other pets more viable)
    (3)
    Last edited by Lambdafish; 08-18-2016 at 06:43 PM.

  5. #5
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lambdafish View Post
    The devs explained their philosophy at the start of 3.0 in that they want to move away from creating a mass pet job and instead focus on giving the skills to the SMN itself (hence bahamut being a "trance" not a pet), this being more balanced, less of a strain on resources, and overall would produce a more interesting job.
    I personally would have been really happy if the last 2 Summoner skills had been:
    Summon IV - uses attunement to upgrade your summon to Bahamut-egi. Also makes Ruin III cheaper.
    Enkindle II - commands Summon IV to go absolutely mental at a cost of tiring himself out and turning back in to Garuda.

    Damage and gameplay wise I think you should end up in roughly the same place as current Summoner but with a more 'summonery' feel .
    Although I'm not speaking from personal experience there, I was pretty disappointed with the lack of pet focus and dropped the job in 3.0.
    (0)
    Last edited by Jandor; 08-19-2016 at 12:21 AM.

  6. #6
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Lambdafish View Post
    The devs explained their philosophy at the start of 3.0 in that they want to move away from creating a mass pet job and instead focus on giving the skills to the SMN itself (hence bahamut being a "trance" not a pet), this being more balanced, less of a strain on resources, and overall would produce a more interesting job (i.e. the alternative is you get one new pet and no new skills). The egi glamour is to make up with their change of heart when it comes to pets.
    It would actually make me really sad if this is the route they go down. Summoner would be a title, only, in this case and really it would just be utility based black mage with some of their DPS tied to a killable NPC. I consider that neither fun, nor a pet class

    I would much prefer to see them go the opposite route, putting MORE emphasis on the pet in order to make it a more interesting and unique job, sort of like the summoner in Aion, where the player is more like a puppet master and the bulk of the power and abilities come from the pet itself.

    De-emphasizing the pet on the only pet class just makes it more homogeneous with the other classes, IMO.
    (7)

  7. #7
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tolmos View Post
    It would actually make me really sad if this is the route they go down. Summoner would be a title, only, in this case and really it would just be utility based black mage with some of their DPS tied to a killable NPC. I consider that neither fun, nor a pet class

    I would much prefer to see them go the opposite route, putting MORE emphasis on the pet in order to make it a more interesting and unique job, sort of like the summoner in Aion, where the player is more like a puppet master and the bulk of the power and abilities come from the pet itself.

    De-emphasizing the pet on the only pet class just makes it more homogeneous with the other classes, IMO.
    Yes that's the Aion Spiritmaster, with a selection of Elemental Spirits (Fire, Earth, Wind, Water, etc) to use. A good mix of pet and character skills.
    (3)

  8. #8
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Tolmos View Post
    It would actually make me really sad if this is the route they go down. Summoner would be a title, only, in this case and really it would just be utility based black mage with some of their DPS tied to a killable NPC. I consider that neither fun, nor a pet class

    I would much prefer to see them go the opposite route, putting MORE emphasis on the pet in order to make it a more interesting and unique job, sort of like the summoner in Aion, where the player is more like a puppet master and the bulk of the power and abilities come from the pet itself.

    De-emphasizing the pet on the only pet class just makes it more homogeneous with the other classes, IMO.
    I agree, personally I feel summoner should be more along the lines of this. PSO2 Summoner
    Just you control the pet but do not actually participate other than commanding. Eh maybe beastmaster tho?
    (1)
    Last edited by AlphaFox; 08-19-2016 at 02:19 AM.

  9. #9
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Tolmos View Post
    De-emphasizing the pet on the only pet class just makes it more homogeneous with the other classes, IMO.
    Hate to break it to you, but homogenizing all of the classes has been the name of the game since 3.0 came out. It's only going to get worse.
    (1)

  10. #10
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lambdafish View Post
    The devs explained their philosophy at the start of 3.0 in that they want to move away from creating a mass pet job and instead focus on giving the skills to the SMN itself (hence bahamut being a "trance" not a pet), this being more balanced, less of a strain on resources, and overall would produce a more interesting job (i.e. the alternative is you get one new pet and no new skills).
    I can see this route potentially bringing SMN closer to what it is in most other FFs. If they give the SMN powerful abilities that briefly show the summon in their full glory.

    In most of the games, summoners were all about huge, expensive spells with amazing effects that made you feel like you have all the force of nature at your fingertips. You summoned, they did their thing while you watch something big and cool, then they disappear.
    The closest I get to that satisfaction here is when I pop a Rage Pomander.

    In 11, you could use them as sustained pets if you had the gear to support it. But for big fights, I typically saw summon, Blood Pact for big damages, put away, sit to recover MP so you can afford to keep using Blood Pact whenever it's up.

    Here, SMNs are still powerful, and probably a lot easier to balance, but they don't feel like a Final Fantasy summoner.
    (7)