Yes that's the Aion Spiritmaster, with a selection of Elemental Spirits (Fire, Earth, Wind, Water, etc) to use. A good mix of pet and character skills.It would actually make me really sad if this is the route they go down. Summoner would be a title, only, in this case and really it would just be utility based black mage with some of their DPS tied to a killable NPC. I consider that neither fun, nor a pet class
I would much prefer to see them go the opposite route, putting MORE emphasis on the pet in order to make it a more interesting and unique job, sort of like the summoner in Aion, where the player is more like a puppet master and the bulk of the power and abilities come from the pet itself.
De-emphasizing the pet on the only pet class just makes it more homogeneous with the other classes, IMO.
I agree, personally I feel summoner should be more along the lines of this. PSO2 SummonerIt would actually make me really sad if this is the route they go down. Summoner would be a title, only, in this case and really it would just be utility based black mage with some of their DPS tied to a killable NPC. I consider that neither fun, nor a pet class
I would much prefer to see them go the opposite route, putting MORE emphasis on the pet in order to make it a more interesting and unique job, sort of like the summoner in Aion, where the player is more like a puppet master and the bulk of the power and abilities come from the pet itself.
De-emphasizing the pet on the only pet class just makes it more homogeneous with the other classes, IMO.
Just you control the pet but do not actually participate other than commanding. Eh maybe beastmaster tho?
Last edited by AlphaFox; 08-19-2016 at 02:19 AM.
I would prefer new summons over new skills.
Perhaps this is what they had in mind? The devs may have realised that they can't add pets at the rate that new primals come out (resources, balance etc.), so what they decided instead was add one new pet every now and again (4.0), from there the egi glamour system allows them to add the new skins for the primals that people want to see. The result being that we get more pets, and get the egis we want to see in the fastest possible way.Everyone asking for more summons rather than more skills
Can SCH have Carby's too?
Oooh, Ametrine Carbuncle to cover Selene (purple/yellow colors) and Tourmaline Carbuncle to cover Eos. (yellow/green colors).
Still identifiable by role, still cute carbuncles!
If they don't allow us to glamour whatever primal onto any role then this whole system is flawed and a waste of time, money and energy.
PS. The whole role system for egis was a stupid idea to begin with....
I can see this route potentially bringing SMN closer to what it is in most other FFs. If they give the SMN powerful abilities that briefly show the summon in their full glory.The devs explained their philosophy at the start of 3.0 in that they want to move away from creating a mass pet job and instead focus on giving the skills to the SMN itself (hence bahamut being a "trance" not a pet), this being more balanced, less of a strain on resources, and overall would produce a more interesting job (i.e. the alternative is you get one new pet and no new skills).
In most of the games, summoners were all about huge, expensive spells with amazing effects that made you feel like you have all the force of nature at your fingertips. You summoned, they did their thing while you watch something big and cool, then they disappear.
The closest I get to that satisfaction here is when I pop a Rage Pomander.
In 11, you could use them as sustained pets if you had the gear to support it. But for big fights, I typically saw summon, Blood Pact for big damages, put away, sit to recover MP so you can afford to keep using Blood Pact whenever it's up.
Here, SMNs are still powerful, and probably a lot easier to balance, but they don't feel like a Final Fantasy summoner.
I hope not. Arcanist loses carbuncle and gains Eos/Selene immediately upon equipping the SCH soul crystal. When Arcanist becomes a SMN, the SMN gains Ifrit-egi with Summon III. Summon I and Summon II at this point still are Carbuncles, and remain so until they get Titan-Egi at 35 to replace Topaz Carbuncle, then Garuda-Egi at 45 to replace Emerald Carbuncle, through their job quests.
I recognize that the shared class for SMN/SCH has caused a lot of trouble, balance-wise as well as lore-wise. But I think Carbuncle should be reserved for SMN, who's job it is to literally summon things to fight for them. The fact that Scholar got pets in this game is an anomaly in regards to the entire FF franchise, I hope they keep it limited to fairies (who are literally the same entity, as opposed to separate, summoned creatures that SMN is known for).
"Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen
Carbys should never be a thing for SCHs. SCHs identity is with their faerie, a single entity, in contrast to the SMN whose identity is meant to be in summoning various different creatures. Besides, this whole feature is SE trying to compensate for going back on their claims pre HW, since they led SMNs to believe that new playable Egis would be available. Therefore it's likely to remain SMN exclusive.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.