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  1. #1
    Player
    Rhyku's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    223
    Character
    Estinien Wyrmblood
    World
    Tonberry
    Main Class
    Sage Lv 90

    Suggestion - Reworked Inventory/Bank System

    I was wondering if our inventory / bank system could be rehauled to be more efficient.

    - Character's inventory
    Expansion of page 2 for normal items as well because I sure as hell have never seen my quest items / special items ever fill one tab completely, maybe 2 rows at the most. And I feel with the two extra tabs going to waste 100% of the time, it could be converted to normal inventory, allowing us to carry more stuffs, cos Halone knows, some of us are pack rats. :X (Note, refers to expanded inventory style, don't remember how the default one is like anymore >_<)

    - Bank/retainer system
    This can be a status quo but, I would love for the option to be able to view inventories of all retainers I have instead of one by one, since I'm pretty sure some of us are OCD pack rats max, and have our retainers organized by items type. However, should the crafting items system (see below) be favourable for implementation, this might be dispensed with.

    - Wardrobe System
    Because, let's face it: Glam is the true end-game. As the name suggests, all glamourable items will be stored here as well as glamour prisms and dyes. It can function as an on-the-go dressing room, where you can preview items as how they'd look on your character as well as the various dyes combinations.

    - Crafting Items System
    I pulled this inspiration from GW2. Basically, you have a separate inventory system (expandable with Mogstation items if SE prefers) that stores all of your crafting/gathering items. Upon activating the crafting page, a separate window (can be toogled on/off depending on your taste) of mats that you have will show, and the recipe craft will pull materials from this inventory, so there isn't a need to rummage through all retainers for the items required or "search for item" to see if you even have it. Items which you have and required, are highlighted and items that you don't, are greyed out, so it's really easy to see which items you need to buy/hunt/gather.

    My two cents
    (1)
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  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Rhyku View Post
    - Character's inventory
    Expansion of page 2 for normal items as well because I sure as hell have never seen my quest items / special items ever fill one tab completely, maybe 2 rows at the most. And I feel with the two extra tabs going to waste 100% of the time, it could be converted to normal inventory, allowing us to carry more stuffs, cos Halone knows, some of us are pack rats. :X (Note, refers to expanded inventory style, don't remember how the default one is like anymore >_<)
    In Normal mode there are only 4 pages of inventory, 1 extra for shards/crystals/polies and 1 extra inventory with 1 page for quest items. in the expanded view there are just 2 empty pages as placeholder cause it would look a little confusing to have two times a triple page with divided normal inventory or 2 windows in different size.
    Expansion of the inventory/armory is planed for 4.0 so far the lacked informations are true.

    Quote Originally Posted by Rhyku View Post
    - Bank/retainer system
    This can be a status quo but, I would love for the option to be able to view inventories of all retainers I have instead of one by one, since I'm pretty sure some of us are OCD pack rats max, and have our retainers organized by items type. However, should the crafting items system (see below) be favourable for implementation, this might be dispensed with.
    It would help if you could summon all retainers at once and manage them all from one window instead of summon everyone on its own.

    Quote Originally Posted by Rhyku View Post
    - Wardrobe System
    Because, let's face it: Glam is the true end-game. As the name suggests, all glamourable items will be stored here as well as glamour prisms and dyes. It can function as an on-the-go dressing room, where you can preview items as how they'd look on your character as well as the various dyes combinations.
    This would be great and on top place a glamouring NPC on vital spots like the materia NPCs. The cost for glamouring can be, lets say 2-3k gil per prism grade. Also with this NPC you can make the glamour accessable for low level chars.

    Quote Originally Posted by Rhyku View Post
    - Crafting Items System
    I pulled this inspiration from GW2. Basically, you have a separate inventory system (expandable with Mogstation items if SE prefers) that stores all of your crafting/gathering items. Upon activating the crafting page, a separate window (can be toogled on/off depending on your taste) of mats that you have will show, and the recipe craft will pull materials from this inventory, so there isn't a need to rummage through all retainers for the items required or "search for item" to see if you even have it. Items which you have and required, are highlighted and items that you don't, are greyed out, so it's really easy to see which items you need to buy/hunt/gather.
    I think like this will never be implemented cause of retainers. But they could implement it that the stored materials in your retainer can be used for crafting if you stand "near" a summoning bell. or the retainers can work like the inventory system you spoke of. Maybe make this a possible class just for a retainer, like "mule" or "storeman". If the retainer has this class assigned he can't level up or make any ventures but all crafting materials you gather/craft/obtain will automatically stored in his inventory instead of yours, as long he has enough slots to store them. When you craft you take the materials from their inventory without summoning him. The downside would be the missing ventures and this type of retainer class can only store crafting materials, no gear, no tokens, no furniture.

    I think all of your topics were discussed often in the past but it never hurts to bump it.
    (0)
    Last edited by Legion88; 08-17-2016 at 02:13 PM. Reason: expanding