mch needed fixes:

- remove the 30s ammo duration. and make it like aetherflow stacks.
- allow us to pre maturely detonate wildfire (by using the skill again).
- ricochet being a proper multiplier aoe dmg (like flare, holy... etc). instead of the current 100 potency to 1 target and 200 potency "distributed" among all nearby targets.

mch 4.0 suggestions:

- new self healing skill. Injection. that has initial instant hp restore. then it would restore hp overtime for 18s duration. (similar to Aspected Benefic). (new Skill)
- ammo buffed spread shot would proc grenado for reduced tp cost and slightly higher potency. (trait)
- new skill: Nuke Bomb. allow wildfire to explode in an aoe to all nearby enemies. (place wildfire on 1target, do your wildfire rotation, then press nuke bomb to make wildfire explode as an aoe move) (new skill)
- heartbeat CD reduced to 12s (similar to misery's end) (trait)
- new skill: Rook Force-field and Bishop Force-field, similar button to Promotion for activation. the Rook Autotorret would emit a bubble like forceflield that reduces physical dmg to anyone standing inside it. bishop force-field for magic damage protection. graphics very similar to Keeper of the Lake when fighting Midgardsormr (remember when we activate a small device that generates a small bubble, yep similar to that one ). (this will drain MP at extremely rapid rate. and disables turrets auto attacks, range could be as big as asylum 6y ).


not changing how the class plays. but giving it much needed self heal. and enhancing their aoe dmg in some areas to compete to how broken brd is in an aoe scenario -_- . plus giving it additional support with the force fields to help mitigate massive dmg in raid situations.