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Thread: BRD/MCH in 4.0

  1. #81
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by magnanimousCynic View Post
    Snip
    I'll agree that we generally have enough potential for movement in our class, and that the added cost of movement actually adds entertainment to the threat of mechanics that ARR Bards simply glossed over. It has, in certain ways, improved. That said, it could use some tuning to make those opportunity costs a bit more level, perhaps slightly more opportunity for movement preparation, and some minor reworks to make the split between WM / non-WM less jarring. I want to be considering how long I can optimally hold out on each stance, not simply at what point in Skill Speed does even HS spam make non-WM unviable, and whether I might have to move within 15 whole seconds of hitting WM. (Seriously, that lockout should be closer to 4 or even 3 GCDs, not 6; and yes, it should scale with attack/skill speed, as should Defiance/Cleric Stance/Physical-class Spells/etc.)
    (0)

  2. #82
    Player
    SWB's Avatar
    Join Date
    Dec 2015
    Posts
    89
    Character
    Periwinkle Cockscomb
    World
    Midgardsormr
    Main Class
    Scholar Lv 86
    Honestly wm and GB make them more enjoyable. In arr being able to freely move cost bard any enjoyable mechanics, and the application of the cast bar makes them fun and properly paced. I want to see them make it more worth it to stop the talk of taking it off.
    (0)

  3. #83
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    To be honest, the only reasons why Wanderer's Minuet appear to be problematic are due to the following two points:

    - Bards have a built in ability that constantly resets its cooldown throughout a fight (Bloodletter/Rain of Death). Actually using said ability has become problematic with the cast times, and delaying usage runs the risk of a 'wasted' reset. No other class has a similar mechanic, or at least one so vital to the class' DPS.

    - Wanderer's Minuet is pretty much exactly the same as Machinist's Gauss Barrel. That leads to conspiracy level shenanigans within the community. ("The devs gave Bards Minuet to function as a playstyle nerf because they were afraid nobody was going to play Machinist!") More importantly though, Machinist has guaranteed ways to strategically circumvent the cast times, Bard does not unless they cross-class Feint. (And that latter point only amplifies the conspiracy level shenanigans even further.)

    It is very true that many Bards have never really adapted to Minuet usage, and the class as a whole now has a reputation of having the largest population of players that don't actually play the class very well. Though it's for that reason that the Bards that have managed to adapt and excel tend to stand out FAR more than good players of every other DPS class, pretty much to the point where even an above average Bard such as I will basically walk out of every roulette with a near guaranteed commendation or two. The class is fairly simple to play and can inflict damage from anywhere without worrying about positionals, but since Minuet's introduction, the class now has a super high skill ceiling to actually maintain high damage and support all at once.

    That said, Minuet definitely needs some kind of rework, either to itself as a whole or how all other skills are to be designed around it. The most common suggestion is to let Bloodletter/Rain of Death resets build up in stacks (up to 3 uses stored, any more would likely be total overkill), instead of simply overwriting a previous unused reset. Another suggestion that I'll put forth here is to let the Eagle Eye buff additionally increase Straighter Shot proc rate to 100%, or give Minuet a built-in effect to increase Straighter Shot proc rate to 50% instead of the current pathetic 20%. Perhaps even allow players to store Straighter Shot procs as well.
    (3)
    Last edited by SaitoHikari; 01-15-2017 at 03:07 AM.

  4. #84
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by SWB View Post
    Honestly wm and GB make them more enjoyable. In arr being able to freely move cost bard any enjoyable mechanics, and the application of the cast bar makes them fun and properly paced. I want to see them make it more worth it to stop the talk of taking it off.
    It really depends on what the player considers fun. Like, I enjoyed monitoring and supporting songs in parties but used skills like shadowbind (before it was nerfed) to control the amount of targets that I had to focus on or to escape from high level enemies back in the beginning. Now it's just constant button smashing, but it's been like for all the other classes now too, IMO.
    (1)

  5. #85
    Player
    Pour's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    40
    Character
    Epi Lepsy
    World
    Twintania
    Main Class
    Bard Lv 100
    Personally, I'd hate to see WM go away.

    It's a skill that really rewards lots of practice with high DPS. Actually all the 52-60 abilities add so much depth to a job that feels pretty boring in pre-heavensward dungeons.

    Can't speak for MCHs (yet) but WM is fun after the kinda frustrating learning process. I just love the DPS min-maxing and small mistakes really hurt their damage, no BRD-player has the same playstyle and it shows.

    Whatever they do with the Job, I hope for at least the same level of complexity.
    (2)
    Fragile creatures, we are taught to fear the Reaper
    Ever running, we are dead before we meet Her

  6. #86
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    i still hate WM. but i use it and i need it because it allows me to clear content and not hinder the party im with.

    if they're keeping WM for stormblood i hope in it gets a trait that let's you cast while moving but with noticeably reduced speed. it wont fix the initial clunkiness WM introduced to bard but i think it's a good compromise

    edit: but then again i find it useful sometimes to just cancel the cast and move to avoid aoes and stuff so yeah.

    and the WM/GB argument has been going for so long i don't know what to feel about it anymore
    (2)
    Last edited by Astyrah; 01-17-2017 at 04:21 AM.

  7. #87
    Player
    Azurnia's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    3
    Character
    Laii Swiftblade
    World
    Hyperion
    Main Class
    Samurai Lv 70
    Personally I don't want them to go away, but rather I want it to be a much more viable choice between the two. As it is now, for Mch's at least, you basically do your first attack to start your opener then Gauss barrel all the way back to town. You should never really NOT be using unless the fight has large amount of movement, and I dislike that. I want it to be a 'Alright do I wanna sit still and do more dps or move around and do other things.' For example Something like making the Turrets stationary if your in GB or follow you in Normal mode, would add a lot to it by itself, allowing you to turn off barrel and promote, becoming a moving mp/tp buff and stay close to your healers. That of course is not the only fit, but just a suggestion of what could be, because right now, you just GB brainlessly and rely on procs and Instant skills CDs.
    (0)

  8. #88
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    a little bit off topic but is bard dps still good? or are we still at the low tier dps?
    (0)

  9. #89
    Player
    Pour's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    40
    Character
    Epi Lepsy
    World
    Twintania
    Main Class
    Bard Lv 100
    Bard is fine as is.
    (1)
    Fragile creatures, we are taught to fear the Reaper
    Ever running, we are dead before we meet Her

  10. #90
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    ^well i guess so, i just to focus on looking at fflog and bard is at the bottom list now

    on the other hand the new 3.5 relic weapon for brd look awesome
    (1)

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