Quote Originally Posted by Engineer View Post
Its not stupid if my suggestion is partially implemented to xiv already.

Ifrit has normal and hard modes and Guild Leves have multiple difficulties.



it wouldnt need excess balancing, all it is, is changing mob levels. ifrit fight already has different difficulties, all i want is this to be implemented to all dungeons.
Which is why a primal fight is not a guild leve, which I stated pages ago. If SE wanted primal fights to be instanced guild leves they could have, but they didn't. Why? Because they wanted a hyper mode only fight for what they consider to be a god. Why are you asking them to redo and remake everything they've done so far incorrect lorewise, easier, and killable by everyone?