Quote Originally Posted by Altanas View Post
It would probably be easier just to level cap/sync players to the dungeon and implement new quests/objectives in patches or possibly add further "BCNM" type fights within the dungeons at the end. That way they dont need to mess with mobs along the route, only changing the bosses. By using level cap/sync, it ensures the dungeons and bosses are not just mown down by rank50 players in a few minutes

Trying to compare it to 11, where for example people would go through Pso-Xja <did i spell that right? lol> first to get to a) the storyline diablos mission b) the bcnm type fights or c) the diablos summoner mission.

It wouldnt be too hard to implement, just add new Grand Company Quests. Each dungeon could have its own mutli-quest storyline where we can learn more lore.

Recycling is pretty much what 11 did for years, think of all the BCNM,KSNM,ENMs that were all in previously used areas.
The only problem i have with caps are that its still geared toward hardcore players because you still need to have 4 or 8 man party. If we have difficulty settings, we can enjoy each dungeon for xp with a friend or 2, and have the mobs level slightly lower than yours.

I do agree with Level Sync in general for xp purposes.