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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    But, you can as easily channel this into rooms of a given maximum number of players as give each player their own room, though, or even use a single room where only players on you're friends list or within x level range of you are shown?
    I don't understand what you're trying to convey.
    (0)

  2. #2
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by MilesSaintboroguh View Post
    I don't understand what you're trying to convey.
    She means have instanced rooms but allow multiple players into those rooms at once (with a cap) kind of like a lobby, I think.
    (0)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WinterLuna View Post
    She means have instanced rooms but allow multiple players into those rooms at once (with a cap) kind of like a lobby, I think.
    If that's the case, then why make multiple instances for a room that will be devoid of players in a few months time?
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    If that's the case, then why make multiple instances for a room that will be devoid of players in a few months time?
    Numerous MMOs will:

    1. Start with a single lobby (or "channel").
    2. At x number of players they make an additional lobby ("channel").
    3. New players are sent to the lowest number channel available.
    4. The server checks for the percentage open slots across the additional channels, and will typical prompt players with the option to merge back into the lowest open channel upon exceeding x% vacancy. This particular check varies between different MMOs, and others may allow direct access to channel switching and may list the population of each channel.

    Others may also leave a given margin to allow prioritization in matching to a given lobby, such as by friends lists, level range, or quest progress range (especially where there is resultant phasing - changes to the world visible based on quest progression).
    (0)
    Last edited by Shurrikhan; 08-15-2016 at 05:12 PM.