I do see the drop rate being an issue honestly out of like 10 runs a night we get 2-3 items normally. So 2-3 of the best weapons in the game every 3-4hrs I do not see how anyone can complain about that.

The issue is the lot system. For instance last run I got 2 Ifrit's Blades back to back... which I had one from the week before already. So 2 items to the ground. Another person got Claw with a rank 2 job... wasted item. And someone got ifrit's Cane who had it. So basically 4 items out of 6 runs that night (really good drop rate) but all those items where basically trashed.

That there is the issue with ifrit. They need to make it like every other mmo, A choice between a Roll system and leader distribution. Random drop system = complete utter fail for endgame where it is guild based more or less. Fix the drop issue so you can distribute items = whole ifrit issue solved (outside the latency issues)