If only one is missing Provoke, why don't they tank first?



It takes almost no time to get a class to 22. I've gotten three toons to level THM to 26 so i could access swiftcast and I HATE Black mage. I have no sympathy for those who won't put the effort in to just level gladiator to 22.




I'm with Coratanni. With the changes they've made to experience gain, there is no excuse to not get cross class skills. Just spend a little time each day and you'll be there eventually. I didn't enjoy leveling lancer for Blood for Blood, but in the end I'm glad I did.



It's not as much as it being a pain to lvl up. It's more that with all the buffs and handholding that lets new players go smoothly through the game it may be easier for new players to get to the ARR and HW endgame content, join an instance and then when asked about why they're not tank-swapping "Whoops! I don't know what you're talking about / I had no idea that I needed that".I'm with Coratanni. With the changes they've made to experience gain, there is no excuse to not get cross class skills. Just spend a little time each day and you'll be there eventually. I didn't enjoy leveling lancer for Blood for Blood, but in the end I'm glad I did.
Just like any other role in the game, people should give research and look up their classes/jobs they wish to play. Especially so on tanks, as they require more attention, experience and focus on handling fights in dungeons, trials and raids compared to the other roles.It's not as much as it being a pain to lvl up. It's more that with all the buffs and handholding that lets new players go smoothly through the game it may be easier for new players to get to the ARR and HW endgame content, join an instance and then when asked about why they're not tank-swapping "Whoops! I don't know what you're talking about / I had no idea that I needed that".
If people don't understand how the tanks work or aren't willing to check for information about their role, then they will learn about it in duties the hard way.
Last edited by Arrius; 08-15-2016 at 08:42 PM.



IMO, if a game requires you to do that, it's badly designed. I don't think people should learn to spoil themselves in advance via wikis and guides "the hard way", but rather that people should be provided all the tools they "need" on the way. External information IMO should be the domain of optional things - secret cutscenes and other such goodies.
Many MMO's let you limit yourself on one class per character; in FF14 however you can be the Jack of all Trades and the Master of All. As it is the same with the Disciplin of War/Magic - You can just go by when sticking to one class and only one, though you will be limited much if you don't spread out your effort to get all the optional things.IMO, if a game requires you to do that, it's badly designed. I don't think people should learn to spoil themselves in advance via wikis and guides "the hard way", but rather that people should be provided all the tools they "need" on the way. External information IMO should be the domain of optional things - secret cutscenes and other such goodies.
It isn't different than being a successful crafter here : If you want to work with the recipes of highest difficulty, you need to have close to all DoH jobs maxed out in their level. And I do believe the complexity of those crafts require you to actually have spreadsheets, websites and premade macros ready.
So why should the DoW/DoM have it easy when the crafters/gatherers need to make such lengths to be even remotely efficient?
Last edited by Arrius; 08-15-2016 at 09:41 PM.


A game wanting you to actually have information on your class is badly designed?IMO, if a game requires you to do that, it's badly designed. I don't think people should learn to spoil themselves in advance via wikis and guides "the hard way", but rather that people should be provided all the tools they "need" on the way. External information IMO should be the domain of optional things - secret cutscenes and other such goodies.
So how about the bosses just lay down and give you loot, since clearly we're too lazy to figure out how to not be a crap tank. Hint, maybe a tank that actually doesn't want to drive a party up the wall will make sure they are set instead of going in without Provoke, or worse, in stuff like piety because "more flashes."



Yeah, but some people are just lazy. Still, the fact remains that it's going way outta the way for getting a gameplay mechanic that is mandatory in later content.
Yeah, and 7 more people will be mad about it.
Naoki Yoshida:
Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.


+1Just like any other role in the game, people should give research and look up their classes/jobs they wish to play. Especially so on tanks, as they require more attention, experience and focus on handling fights in dungeons, trials and raids compared to the other roles.
If people don't understand how the tanks work or aren't willing to check for information about their role, then they will learn about it in duties the hard way.
I agree with you. I failed as a WHM, then BRD, then DRG, then NIN, then WAR, blah, blah, blah because I simply felt that I could "pick up and play" those jobs just off the tooltips alone. When your iLv230 NIN is only doing 900 dps, you KNOW it's a problem.
I'm a PLD, and I actually took time to research that job. Doing so, I can tank better and more comfortably than I can as DRK and WAR. Even today, I STILL am fascinated by researching PLD even if I read the same information over and over. I'm glad I did it. It took away from me spamming content for a bit, but it is worth it in the end.
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