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  1. #1
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Jeanschyso View Post
    I had entered a fight that required tank swapping and I was forced to make sure I kept just a slight edge over the DK because he didn't have Provoke.

    It's a challenge like I've never seen and I wouldn't do it again..
    If only one is missing Provoke, why don't they tank first?
    (2)

  2. #2
    Player
    Coratanni's Avatar
    Join Date
    Aug 2015
    Location
    Limsa
    Posts
    531
    Character
    Whispering Whiskers
    World
    Goblin
    Main Class
    White Mage Lv 100
    It takes almost no time to get a class to 22. I've gotten three toons to level THM to 26 so i could access swiftcast and I HATE Black mage. I have no sympathy for those who won't put the effort in to just level gladiator to 22.
    (11)

  3. #3
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I'm with Coratanni. With the changes they've made to experience gain, there is no excuse to not get cross class skills. Just spend a little time each day and you'll be there eventually. I didn't enjoy leveling lancer for Blood for Blood, but in the end I'm glad I did.
    (6)

  4. #4
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by AnaviAnael View Post
    I'm with Coratanni. With the changes they've made to experience gain, there is no excuse to not get cross class skills. Just spend a little time each day and you'll be there eventually. I didn't enjoy leveling lancer for Blood for Blood, but in the end I'm glad I did.
    It's not as much as it being a pain to lvl up. It's more that with all the buffs and handholding that lets new players go smoothly through the game it may be easier for new players to get to the ARR and HW endgame content, join an instance and then when asked about why they're not tank-swapping "Whoops! I don't know what you're talking about / I had no idea that I needed that".
    (7)

  5. #5
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,184
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sicno View Post
    It's not as much as it being a pain to lvl up. It's more that with all the buffs and handholding that lets new players go smoothly through the game it may be easier for new players to get to the ARR and HW endgame content, join an instance and then when asked about why they're not tank-swapping "Whoops! I don't know what you're talking about / I had no idea that I needed that".
    Just like any other role in the game, people should give research and look up their classes/jobs they wish to play. Especially so on tanks, as they require more attention, experience and focus on handling fights in dungeons, trials and raids compared to the other roles.

    If people don't understand how the tanks work or aren't willing to check for information about their role, then they will learn about it in duties the hard way.
    (2)
    Last edited by Arrius; 08-15-2016 at 08:42 PM.

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Arrius View Post
    Just like any other role in the game, people should give research [...]
    IMO, if a game requires you to do that, it's badly designed. I don't think people should learn to spoil themselves in advance via wikis and guides "the hard way", but rather that people should be provided all the tools they "need" on the way. External information IMO should be the domain of optional things - secret cutscenes and other such goodies.
    (16)

  7. #7
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,184
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zojha View Post
    IMO, if a game requires you to do that, it's badly designed. I don't think people should learn to spoil themselves in advance via wikis and guides "the hard way", but rather that people should be provided all the tools they "need" on the way. External information IMO should be the domain of optional things - secret cutscenes and other such goodies.
    Many MMO's let you limit yourself on one class per character; in FF14 however you can be the Jack of all Trades and the Master of All. As it is the same with the Disciplin of War/Magic - You can just go by when sticking to one class and only one, though you will be limited much if you don't spread out your effort to get all the optional things.

    It isn't different than being a successful crafter here : If you want to work with the recipes of highest difficulty, you need to have close to all DoH jobs maxed out in their level. And I do believe the complexity of those crafts require you to actually have spreadsheets, websites and premade macros ready.

    So why should the DoW/DoM have it easy when the crafters/gatherers need to make such lengths to be even remotely efficient?
    (1)
    Last edited by Arrius; 08-15-2016 at 09:41 PM.

  8. #8
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Zojha View Post
    IMO, if a game requires you to do that, it's badly designed. I don't think people should learn to spoil themselves in advance via wikis and guides "the hard way", but rather that people should be provided all the tools they "need" on the way. External information IMO should be the domain of optional things - secret cutscenes and other such goodies.
    A game wanting you to actually have information on your class is badly designed?

    So how about the bosses just lay down and give you loot, since clearly we're too lazy to figure out how to not be a crap tank. Hint, maybe a tank that actually doesn't want to drive a party up the wall will make sure they are set instead of going in without Provoke, or worse, in stuff like piety because "more flashes."
    (1)

  9. #9
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Arrius View Post
    Just like any other role in the game, people should give research and look up their classes/jobs they wish to play.
    Yeah, but some people are just lazy. Still, the fact remains that it's going way outta the way for getting a gameplay mechanic that is mandatory in later content.

    Quote Originally Posted by Arrius View Post
    If people don't understand how the tanks work or aren't willing to check for information about their role, then they will learn about it in duties the hard way.
    Yeah, and 7 more people will be mad about it.
    (2)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  10. #10
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Arrius View Post
    Just like any other role in the game, people should give research and look up their classes/jobs they wish to play. Especially so on tanks, as they require more attention, experience and focus on handling fights in dungeons, trials and raids compared to the other roles.

    If people don't understand how the tanks work or aren't willing to check for information about their role, then they will learn about it in duties the hard way.
    +1

    I agree with you. I failed as a WHM, then BRD, then DRG, then NIN, then WAR, blah, blah, blah because I simply felt that I could "pick up and play" those jobs just off the tooltips alone. When your iLv230 NIN is only doing 900 dps, you KNOW it's a problem.

    I'm a PLD, and I actually took time to research that job. Doing so, I can tank better and more comfortably than I can as DRK and WAR. Even today, I STILL am fascinated by researching PLD even if I read the same information over and over. I'm glad I did it. It took away from me spamming content for a bit, but it is worth it in the end.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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