Quote Originally Posted by Ruinaru View Post
A "Limit Break" in FFXIV would be something that charges up very slowly, on a bar separate from TP. Imagine in the UI you have one long bar situated under your HP, MP, and TP. As you perform class-specific actions (such as healing for CON/WHM, taking damage for GLA/PLD, dealing damage with weaponskills or magic for PUG/MNK, THM/BLM, and LNC/DRG, and buffing/debuffing friends and foes for ARC/BRD) this long bar fills up very slowly. It doesn't deplete when you exit battle/active mode, and the gain is designed so that every class can build up their "Limit Break Gauge" at about the same speed. Maybe it takes about 45 minutes to an hour to fill the gauge in normal circumstances.
The unintended result of this would be "limit gauge farming" parties where players max out their limit gauge as fast as possible so that they enter any boss fight with a full meter.

If the limit break move is strong enough, then it will pretty much be a necessity for any boss fight.