Quote Originally Posted by Onidemon View Post
I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.

Example:

White mage Limit break 1: Fully heal a target, HP and MP.
White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.

Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
Paladin Limit break 2: Cast powerful defense spell on all party members
Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .

Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party

As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)

Get the idea?

this is an amazing idea, but each class type would need a different way to build the bar,

HEALERS - build limit break bar by healing/buffing
BLK MAGE - build limit bar by casting damage / dot
melee wel same as black mage but for melee attacks

limit breaks can be performed in a battle regiem for a hell-on-earth style attack lol