I'll settle for one Limit for Paladin, and only if they do it right this time.
Knights of Round
A 13 hit attack where the Paladin dashes through the enemy, kinda like Cloud did for Omnislash Ver. 5. Each successful attack increases enmity.
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I'll settle for one Limit for Paladin, and only if they do it right this time.
Knights of Round
A 13 hit attack where the Paladin dashes through the enemy, kinda like Cloud did for Omnislash Ver. 5. Each successful attack increases enmity.
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