I'll settle for one Limit for Paladin, and only if they do it right this time.
Knights of Round
A 13 hit attack where the Paladin dashes through the enemy, kinda like Cloud did for Omnislash Ver. 5. Each successful attack increases enmity.
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I'll settle for one Limit for Paladin, and only if they do it right this time.
Knights of Round
A 13 hit attack where the Paladin dashes through the enemy, kinda like Cloud did for Omnislash Ver. 5. Each successful attack increases enmity.
![]()


More like... Seven knights walk out of thin air, target the mob your fighting, draw out their swords/ lances (or what ever diversity of weapon), engage and attack one by one with blinding speed. Let's say it was to compare to FFXII, this would be high-resolution and so much cooler. It would be visible to other players as well as other limit-breaks would be. The developers need to work their tails off for this one! Total and concentrated HIGH Final Fantasy =3
Like this post if you dig/ love this idea. Suggest other ideas and vote 'NO' on level-break quest! Thank you! ^_^
Last edited by PSxpert2011; 11-09-2011 at 01:17 AM. Reason: grammar
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Why seven? KoR summons Thirteen >.>More like... Seven knights walk out of thin air, target the mob your fighting, draw out their sword/ lances (or what ever diversity of weapon), engage and attack one by on with blinding speed. Let's say it was to compare to FFXII, this would be high-resolution and so much cooler. It would be visible to other players as well as other limit-breaks.
Like this post if you dig/ love this idea. Suggest other ideas and vote 'NO' on level-break quest! Thank you! ^_^
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