Quote Originally Posted by DNO View Post
Awesome idea. I like that you get the difference between a WS and a limit break. Combos sounds fun!
The only difference between Cloud's "limit breaks" and FF14's "Weapon Skills" is that Cloud's limit breaks take 5 seconds or more to finish their animation. Functionally, they are the same thing: a more powerful attack performed by spending a secondary resource.

I know what you're asking for and I understand the sentiment behind it, but you have to think about it in the context of FF14 and the differences between a single player RPG and an MMORPG.

1. With so many people complaining about animation lag and animation lock when doing their weaponskills (Ifrit battle especially) , would a limit break that has an even longer animation work? Is it practical in an MMO?

2. We already have a resource system that involves doing damage to fill up a meter. It's TP. Do we add yet another "limit break" resource meter in addition to TP? Do we scrap TP and just implement "limit breaks"? Do we somehow integrate limit breaks into the TP system? If so, wouldn't they just be larger weaponskills?

3. As far as combos are concerned, we are already getting that next patch, so I wouldn't worry about it.