Limit Break for Black Mage should be ULTIMA!
Limit Break for Black Mage should be ULTIMA!
Right this is what im talking about. I can not believe 3 posts in people are already trolling.
Anyway yea, 30 min time limit seems great as you can use it once per ifrit battle or mab twice a raid. Id rather a limit break type bar but this works also.
Last edited by DNO; 11-08-2011 at 04:02 AM.
They aren't trolling. WS in FF MMO's are Limit Breaks. What you are asking for is a more potent class specific ability (Which the 2hr abilities in FFXI are.) What you are wanting is NOT a limit break
I think we should get different sets of class specific Limit Breaks instead of just one per job.
(for example in FFVII Cloud learns Braver, Cross Slash, Climhazzard etc)
What if we can also combine Limit Breaks with other players Limit Breaks for a super finishing combo? like its exclusive to Limit Breaks only.
Awesome idea. I like that you get the difference between a WS and a limit break. Combos sounds fun!I think we should get different sets of class specific Limit Breaks instead of just one per job.
(for example in FFVII Cloud learns Braver, Cross Slash, Climhazzard etc)
What if we can also combine Limit Breaks with other players Limit Breaks for a super finishing combo? like its exclusive to Limit Breaks only.
I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.
Example:
White mage Limit break 1: Fully heal a target, HP and MP.
White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.
Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
Paladin Limit break 2: Cast powerful defense spell on all party members
Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .
Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party
As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)
Get the idea?
Last edited by Onidemon; 11-08-2011 at 06:04 AM.
I'd be in favor of a 2hour ability system, or anything for that matter, sometime that can't be pulled off unless conditions are met, but be able to really help out in a pinch.![]()
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YES!!! THIS IS WHAT IM TALKING ABOUT!!!!!I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.
Example:
White mage Limit break 1: Fully heal a target, HP and MP.
White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.
Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
Paladin Limit break 2: Cast powerful defense spell on all party members
Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .
Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party
As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)
Get the idea?
Something that is not a timer but its earned!!! i love it.
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