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Thread: Limit breaks

  1. #11
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Limit Break for Black Mage should be ULTIMA!
    (0)

  2. #12
    Player
    DNO's Avatar
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    Mar 2011
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    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by smokymcweed View Post
    job related special moves would be nice *not ws* maybe a 30 minute timer instead of to hour mighty strikes can i have it yes please
    Right this is what im talking about. I can not believe 3 posts in people are already trolling.

    Anyway yea, 30 min time limit seems great as you can use it once per ifrit battle or mab twice a raid. Id rather a limit break type bar but this works also.
    (3)
    Last edited by DNO; 11-08-2011 at 04:02 AM.

  3. #13
    Player
    Shinun's Avatar
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    Oct 2011
    Posts
    369
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    They aren't trolling. WS in FF MMO's are Limit Breaks. What you are asking for is a more potent class specific ability (Which the 2hr abilities in FFXI are.) What you are wanting is NOT a limit break
    (3)

  4. #14
    Player Andrien's Avatar
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    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I think we should get different sets of class specific Limit Breaks instead of just one per job.
    (for example in FFVII Cloud learns Braver, Cross Slash, Climhazzard etc)

    What if we can also combine Limit Breaks with other players Limit Breaks for a super finishing combo? like its exclusive to Limit Breaks only.
    (1)

  5. #15
    Player
    DNO's Avatar
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    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Andrien View Post
    I think we should get different sets of class specific Limit Breaks instead of just one per job.
    (for example in FFVII Cloud learns Braver, Cross Slash, Climhazzard etc)

    What if we can also combine Limit Breaks with other players Limit Breaks for a super finishing combo? like its exclusive to Limit Breaks only.
    Awesome idea. I like that you get the difference between a WS and a limit break. Combos sounds fun!
    (1)

  6. #16
    Player
    Tenji's Avatar
    Join Date
    Jul 2011
    Posts
    44
    Character
    Tenji Satsuma
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DNO View Post
    No weapon skills are... weapon skills lol. Limit breaks are powerful moves that we can use with a big limit on it. TP moves are not limit breaks.
    Your signature is so damn true...
    (1)

  7. #17
    Player
    Onidemon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.

    Example:

    White mage Limit break 1: Fully heal a target, HP and MP.
    White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
    White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.

    Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
    Paladin Limit break 2: Cast powerful defense spell on all party members
    Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .

    Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
    Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
    Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party

    As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)

    Get the idea?
    (4)
    Last edited by Onidemon; 11-08-2011 at 06:04 AM.

  8. #18
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I'd be in favor of a 2hour ability system, or anything for that matter, sometime that can't be pulled off unless conditions are met, but be able to really help out in a pinch.
    (0)
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  9. #19
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tenji View Post
    Your signature is so damn true...
    hahahah thank you lol
    (1)

  10. #20
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Onidemon View Post
    I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.

    Example:

    White mage Limit break 1: Fully heal a target, HP and MP.
    White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
    White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.

    Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
    Paladin Limit break 2: Cast powerful defense spell on all party members
    Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .

    Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
    Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
    Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party

    As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)

    Get the idea?
    YES!!! THIS IS WHAT IM TALKING ABOUT!!!!!

    Something that is not a timer but its earned!!! i love it.
    (2)

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