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Thread: Limit breaks

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  1. #1
    Player
    DNO's Avatar
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    Dno Sensei
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    Quote Originally Posted by smokymcweed View Post
    job related special moves would be nice *not ws* maybe a 30 minute timer instead of to hour mighty strikes can i have it yes please
    Right this is what im talking about. I can not believe 3 posts in people are already trolling.

    Anyway yea, 30 min time limit seems great as you can use it once per ifrit battle or mab twice a raid. Id rather a limit break type bar but this works also.
    (3)
    Last edited by DNO; 11-08-2011 at 04:02 AM.

  2. #2
    Player
    Jinrya-Geki's Avatar
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    Jinrya Geki
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    Thaumaturge Lv 90
    Limit Break for Black Mage should be ULTIMA!
    (0)

  3. #3
    Player
    Shinun's Avatar
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    Tri Edge
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    They aren't trolling. WS in FF MMO's are Limit Breaks. What you are asking for is a more potent class specific ability (Which the 2hr abilities in FFXI are.) What you are wanting is NOT a limit break
    (3)

  4. #4
    Player Andrien's Avatar
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    I think we should get different sets of class specific Limit Breaks instead of just one per job.
    (for example in FFVII Cloud learns Braver, Cross Slash, Climhazzard etc)

    What if we can also combine Limit Breaks with other players Limit Breaks for a super finishing combo? like its exclusive to Limit Breaks only.
    (1)

  5. #5
    Player
    DNO's Avatar
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    Quote Originally Posted by Andrien View Post
    I think we should get different sets of class specific Limit Breaks instead of just one per job.
    (for example in FFVII Cloud learns Braver, Cross Slash, Climhazzard etc)

    What if we can also combine Limit Breaks with other players Limit Breaks for a super finishing combo? like its exclusive to Limit Breaks only.
    Awesome idea. I like that you get the difference between a WS and a limit break. Combos sounds fun!
    (1)

  6. #6
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Quote Originally Posted by DNO View Post
    Awesome idea. I like that you get the difference between a WS and a limit break. Combos sounds fun!
    The only difference between Cloud's "limit breaks" and FF14's "Weapon Skills" is that Cloud's limit breaks take 5 seconds or more to finish their animation. Functionally, they are the same thing: a more powerful attack performed by spending a secondary resource.

    I know what you're asking for and I understand the sentiment behind it, but you have to think about it in the context of FF14 and the differences between a single player RPG and an MMORPG.

    1. With so many people complaining about animation lag and animation lock when doing their weaponskills (Ifrit battle especially) , would a limit break that has an even longer animation work? Is it practical in an MMO?

    2. We already have a resource system that involves doing damage to fill up a meter. It's TP. Do we add yet another "limit break" resource meter in addition to TP? Do we scrap TP and just implement "limit breaks"? Do we somehow integrate limit breaks into the TP system? If so, wouldn't they just be larger weaponskills?

    3. As far as combos are concerned, we are already getting that next patch, so I wouldn't worry about it.
    (2)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    Kiara's Avatar
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    Kiara Silvermoon
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    Masamune
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    Quote Originally Posted by Rentahamster View Post
    The only difference between Cloud's "limit breaks" and FF14's "Weapon Skills" is that Cloud's limit breaks take 5 seconds or more to finish their animation. Functionally, they are the same thing: a more powerful attack performed by spending a secondary resource.

    I know what you're asking for and I understand the sentiment behind it, but you have to think about it in the context of FF14 and the differences between a single player RPG and an MMORPG.

    1. With so many people complaining about animation lag and animation lock when doing their weaponskills (Ifrit battle especially) , would a limit break that has an even longer animation work? Is it practical in an MMO?
    Hi Renta,

    Some great questions.

    I agree that if they didn't do anything but just play a longer animation, that would be problematic in most time-critical end game situations.

    I think on a fundamental level, I personally would love to see "Super Attacks" (like Cloud's Omnislash from Final Fantasy VII), as long as they were rare.

    As to how to implement it so that you wouldn't get killed by a Boss Attack (because you're still doing an animation), SE could make it so that while someone successfully lands their "Limit Break / Super Move / Overdrive / 2 Hour" (Grand Attack), the target is locked until the animation is over.

    This is common in many videogames for a "Grapple / Link-Up" type move, so, say, the Paladin in a party lands their new "Omnislash" Super Attack: It'd lock up the target (Boss / Enemy) in hit reactions while the attack plays out, and then release once it's over.

    That way it'd solve any issues with a boss just breaking out of an attack mid-stream and doing some other attack.

    I appreciate the spectacle and grandeur of seeing stuff like Shiva's Diamond Dust, Knights of the Round, or Cloud's Omnislash, etc. These big moments are an indelible part of "Final Fantasy" for me in the past, and I'd love to see some form of this return here.
    (1)

  8. #8
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    Quote Originally Posted by Andrien View Post
    I think we should get different sets of class specific Limit Breaks instead of just one per job.
    (for example in FFVII Cloud learns Braver, Cross Slash, Climhazzard etc)

    What if we can also combine Limit Breaks with other players Limit Breaks for a super finishing combo? like its exclusive to Limit Breaks only.
    So your asking for more WS's? and also skillchains from XI right?
    seems you guys just dont know what its called that you want....... if your meaning a long CD strong ability to use(2 hour ish) then say it... its not a limit break
    (0)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  9. #9
    Player Andrien's Avatar
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    Quote Originally Posted by Dalmore View Post
    So your asking for more WS's? and also skillchains from XI right?
    seems you guys just dont know what its called that you want....... if your meaning a long CD strong ability to use(2 hour ish) then say it... its not a limit break

    Let me elaborate.

    Limit Breaks are actions that is accessible only after certain condition is met. Whether it be taking DMG, successfully stagging the mob, fulling up a special meter bar. w/e. I'm not asking for more weapons skills. Do you understand?

    XIV can incorporate everything
    (0)
    Last edited by Andrien; 11-09-2011 at 01:24 AM.

  10. #10
    Player
    Tenji's Avatar
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    Tenji Satsuma
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    Quote Originally Posted by DNO View Post
    No weapon skills are... weapon skills lol. Limit breaks are powerful moves that we can use with a big limit on it. TP moves are not limit breaks.
    Your signature is so damn true...
    (1)

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