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  1. #37
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Keep in mind, Dev resources are not this "Magical" thing they can interchange between different types of content. Even with cutting/changing funding it won't necessarily lead to more content. The "fluff" concept artists cannot simply be transferred to create more battle content. Neither can the 3D model designers, or even the software programmers assigned to those teams. Even if you did "cut the "fluff" budget, it wouldn't necessarily mean we'd get more battle content. It would take a long amount of time to properly train new/transferred engineers, acquire new battle content designers, and even just adjust to the new team dynamics. Plus, if I remember correctly they're even attempting to get more battle content designers, but finding people both experienced in MMORPG game design, fluent in Japanese, and willing to move to their headquarters is difficult. SE is probably not producing "less dungeons" out of laziness, they're probably making as much as they can within the time frame allotted. Players (myself included) vastly underestimate the amount of time, money, and effort that goes into pretty much any piece of game content. Game development is a very, very tricky thing to understand, and I can't claim to understand their development process. Just understand it's never as simple as "less fluff" = "more battle content". That is absolutely not how game development works.
    (6)
    Last edited by Claymore65; 08-16-2016 at 05:33 AM.