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  1. #1
    Player
    FeliAiko's Avatar
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    Aug 2015
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    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Yoshi has mentioned enough times how they're lacking in developers for the battle side of things. If I recall, it was cited as one of the reasons why they're unable to set up 3 versions of 8 man raids (despite wanting to do so). With that said, more attention towards battle content would be nice to have.
    (0)

  2. #2
    Player
    WinterLuna's Avatar
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    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by FeliAiko View Post
    Yoshi has mentioned enough times how they're lacking in developers for the battle side of things.
    I'm not claiming to know how much SE are making before anyone jumps down my throat - but surely they should look into improving this? Again, I don't know, but our subscriptions are on the average side of pricing and the cash shop is pretty expensive (considering the amount of people who use the cash shop).
    (1)

  3. #3
    Player
    Lambdafish's Avatar
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    Feb 2014
    Location
    Ul-Dah
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    3,927
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    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WinterLuna View Post
    but surely they should look into improving this?
    The issue is funding. I'm not sure if XIV is even profitable yet after 1.0, and that is why SE (the publisher, not yoshi Ps team) is so hesitant to give them more resources. I'm sure Yoshi P has fought for them, and one day he might get them, but that is the current situation.
    (0)

  4. #4
    Player
    WinterLuna's Avatar
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    Doma
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    Indira Light
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    Twintania
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    Astrologian Lv 69
    Quote Originally Posted by Lambdafish View Post
    The issue is funding. I'm not sure if XIV is even profitable yet after 1.0, and that is why SE (the publisher, not yoshi Ps team) is so hesitant to give them more resources. I'm sure Yoshi P has fought for them, and one day he might get them, but that is the current situation.
    I hope they can soon improve it! It's a shame
    (1)

  5. #5
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    3,927
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    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WinterLuna View Post
    I hope they can soon improve it! It's a shame
    I've waited 3 years for that to improve, I thought it would after 3.0, but it seems to have gotten worse. Perhaps after 4.0, but I'm not holding out hope
    (3)

  6. #6
    Player
    Theplatter's Avatar
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    Mar 2011
    Location
    This Many!!
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    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Lambdafish View Post
    I've waited 3 years for that to improve, I thought it would after 3.0, but it seems to have gotten worse. Perhaps after 4.0, but I'm not holding out hope
    FFXV and FFVII remake (episodes) say hello.
    (1)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  7. #7
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    3,927
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    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Theplatter View Post
    FFXV and FFVII remake (episodes) say hello.
    I was watching the FFXV uncovered like it was a big pile of burning money

    Quote Originally Posted by Claymore65 View Post
    snip
    You don't know that this is how it works. The XIV team is based in the SE building in Japan, in the same building that other SE games are made. Many people move about and work on different games at a time when not needed, and this is how budget can be distributed, game developers typically are not paid a set salary, but rather their contract is per game, rather than per year, and it is easy to get laid off/move around between projects. In an MMO, I assume that patches work the same, and if the budget for a particular patch is distributed to have more fluff than battle content then the people talking about %s are right. You are also correct that the fluff staff can't work on battle content, but the way it likely works is that people move between projects, and people from other projects come onto the team if needed.

    Look up Ubisofts 'Limbo' room, its a sad and scary thing
    (1)
    Last edited by Lambdafish; 08-16-2016 at 06:22 AM.