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  1. #9
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I feel like after patch 2.1, dungeon and boss mechanics became more dumbed down/ made easier, maybe it's due to the complaints at the time?

    The the later level 2.0 dungeons seems, to me, a bit more involved in that players have to watchout for the environmental hazards and I quite like DD optional rooms. They weren't really spank and tank like most of the later dungeons ended up being. WP had the roaming Tonberry forcing you to remain vigil and position mobs carefully, AK had the demon wall, PS required good healing and proper use of stuns/silences, Copperbell Haukke Manor HM was easier but much harder when they were 1st released compared to the 2.2+ dungeons.

    Additionally, I feel as if there's been an homogenization of the combat jobs. i can't quite put my finger on it, but they feel very similar to each other in 3.0 compared to how they were in 2.0
    (1)
    Last edited by myahele; 08-14-2016 at 01:50 AM.