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  1. #1
    Player
    Norleas's Avatar
    Join Date
    May 2015
    Posts
    222
    Character
    Yuusha Sama
    World
    Jenova
    Main Class
    Ninja Lv 80
    There should be a team working on things like armor and a seperate team on content. I don't think it affects content/gameplay production when cosmetics are made (or at least, that's how it should be.)
    (3)

  2. #2
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Norleas View Post
    There should be a team working on things like armor and a seperate team on content. I don't think it affects content/gameplay production when cosmetics are made (or at least, that's how it should be.)
    It's a fairly small team compared to most big MMO's.

    It is disappointing that there is so little substance in FFXIV's current content. 5 current raid fights, a faceroll 24 man, couple faceroll dungeons, and deep dungeon. Oh and Aquapolis. Most people I know still playing play out of loyalty to playing the newer FF MMO but miss that feeling in FFXI or other MMO's where you always had a pile of gear you were working towards. FFXIV initially felt like a gear game, back in the Coil days, but these days it's pretty much all cosmetics, housing, etc.
    (1)

  3. #3
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Norleas View Post
    There should be a team working on things like armor and a seperate team on content. I don't think it affects content/gameplay production when cosmetics are made (or at least, that's how it should be.)
    I hear this quit often, but one person beeing in charge of doing cosmetics and will never contribute to other departments (while probably true) doesn't even matter for the topic.

    They have a budget lets say 100 gil, from this they dedicate 20 gil for cosmetic, 30 gil for new dungeons and other combat related contend, 20 gil for story, 10 gil for marketing (probably much more), and so on.

    Now lets say they see that for the next patch they will need 22 gil for cosmetics but they still only get 100 gil over all, that would mean they need to take out money from one of the other departments.

    If they would get 120 gil this time they could get 22 for cosmetics and use lets say 35 for battle related contend and for example hire another programmer.

    What I want to say is: I often see this argument on the forum that someone would like more x instead of y in the game. Normally pretty soon someone answers:"yeah but someone working on y will not work on x so them working on y does not effect x in any way." - But that is simply not true, when things are created someone has to be paid for these things and ff14 like any other game gets x amoung of funds (in this case our 100 gil example) and then someone like yoshi decides what percentece of these funds is given to which department-that also decides how much the department can grow, can it crow at all or does it even have to shrink?
    So in short, yes content created in x possibly lowers the content created in y and vice versa and someone who is good at graphics working in the cosmetics department not working as a programmer in the combat/Pve/"or however it is called"-department doesn't mean that more cosmetics will not possinly lower the amount of Combat content as this is all a matter of budget.

    *Edit: just fixed some spelling mistake and made a punctuation.
    (2)
    Last edited by Tam_Hawkins; 08-14-2016 at 12:37 AM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tam_Hawkins View Post
    snip
    While true, they only have so much money allotted. Whomever is in charge of cosmetic design will not ever contribute to the battle portion of development even if they finish their work under-budget. Throwing more money at another team isn't going to help if they are already half way done and have a specific deadline. Not to mention, SE isn't going to have an entire team sitting around doing nothing if they happened to finish early. Therefore, even with slightly increased funds, it'll won't necessarily go to a different department.
    (2)

  5. #5
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    While true, they only have so much money allotted. Whomever is in charge of cosmetic design will not ever contribute to the battle portion of development even if they finish their work under-budget. Throwing more money at another team isn't going to help if they are already half way done and have a specific deadline. Not to mention, SE isn't going to have an entire team sitting around doing nothing if they happened to finish early. Therefore, even with slightly increased funds, it'll won't necessarily go to a different department.
    Yeah in my country they would probably just lay off some people from department x and hire more people for department y but as far as I know that is not done in japan like that.
    I agree of course that someone doing graphics will not suddenly start helping out in other departments (not normally at least) and they won't have people sitting around, But i would imaging that SE can redistribute its employees towards different teams (but that is just me guessing).


    *edit: I really hate this 1k limit....
    (0)