
Originally Posted by
Warlyx
oh i will add crafting and gathering , new players usually ask what crafting is better for my whm ? war? .... the answer is always ALL , they get shocked , and we explain, u need this and this and this craft at 50, and the rest 15 at least..... btw in order to even think crafting....and u need XXX craftmanship , XXX control , XXX CP ....or u arent going anywhere...so u need to farm gear , materias , and then u will start crafting....using this MACRO1 , Macro 2.... they usually dont ever ask more questions

, the system really push new players out.
I just remember being turned off to gathering because of three major things, all of which wouldn't apply to truly new players: I missed the old environments, I missed the old gathering mini-games, and I missed having nodes scattered about the whole zones, rather than just in 0-2 tiny loops per zone. Actually, a fourth as well: I felt pressured to get to myth tomes as fast as I could (and with college over the summer, I still wasn't fast enough to cap until week 3, and the loss was made known to me by anyone who considered themselves prepared or preparing for serious progression).
For crafting it was simply an issue of feeling almost impossible to keep up with my combat classes exp-wise, that I could do relatively little to customize either my crafts or the crafting rotations except by slogging through that lack of either (which still only partially fixed the rotations, and didn't help customization at all), the amount of gear space that would be needed unless I leveled them all equally — which I didn't have the patience for — and that I potentially needed the combat leves instead for exp if FATEs weren't running and dungeon groups weren't forming. Not only was it a hassle to keep track of everything you would need, forcing you to resort to online databases to find out what a halfway reasonable material acquisition and exp crafting path would be, it just didn't seem a realistic goal unless you were to give up on other, more time constrained parts of the game.