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  1. #1
    Player
    KaitlanKela's Avatar
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    Sep 2015
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    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60

    As a healer, is it my job to DPS? A new perspective.

    I've seen so many of these threads come and go on this forum throughout the past year, and I find that the most fundamental problem in the debate is a disagreement on the basic premise: is it my Job to ONLY heal/mitigate damage?

    Now, the people in the DPS is good camp take major issue with this premise. I find it dubious myself because I think it's an assumption that didn't originate within the game. Therefore, most arguments on this topic the two sides just end up talking past each other: the no-DPS camp insists that anything that isn't healing/mitigating is a waste, and the DPS camp says that decreasing dungeon time is the ultimate goal so standing around is a waste. Because of this, there's hardly ever any resolution to be had and bystanders, who may be new to healing or the game and are looking for answers just leave feeling confused and unsatisfied.

    Therefore, in this thread, we are going to ASSUME for the SAKE OF ARGUMENT ONLY that the premise "healers should only heal damage or mitigate damage" is a solid assumption. Spells that increase damage output, whether they are direct damage-dealing spells, or friendly damage increasing buffs like Balance and Fey Wind are optional at best, and a waste of mp at worst. We are also going to assume that overhealing is bad and to be avoided and that wasting mp is bad and to be avoided.

    Under these premises, at first glance it looks like healers DPSing is objectively a bad thing. And I think this is where most of the misunderstanding comes from. However, I'm going to prove that that's actually not the case at all.

    Take this hypothetical, but in practicality very common scenario, of not needing to heal the tank every GCD. The tank only takes enough damage to warrant using your basic healing spell, say, once every four GCDs. Anything more often than that is overhealing (bad) and a waste of mp (bad).

    We now have three options with what to do with our remaining time:

    1. Stand there and wait until the tank needs a heal again (approx. 9-12 seconds)
    2. Shield the tank with some kind of mitigation (Adloquium, Stoneskin, etc)
    3. Cast offensive spells to increase damage output

    Obviously, option two is superior to option one. Option three may be equivalent to option one under the given assumptions, but we'll clarify that in a minute.

    So with your next GCD you increase the tank's effective health by casting a shield. This, however, only increases the amount of time remaining until you have to heal again: maybe it gave you another two extra GCDs worth of time before you have to cast your next healing spell. Now, that's still objectively a good thing because you've prevented damage, but at this point it becomes inefficient to cast that spell again for a while because shields are pretty mp consumptive and you start running into the overhealing issue again, since the shields don't stack they overwrite the old shield.

    So after that you're down to DPS or do nothing. One could argue doing nothing is better, because you're not wasting mp DPSing which would otherwise be used for healing (let's assume MP is actually a limited resource, even though in the vast majority of content it's not in practicality). HOWEVER, there is one reason why DPSing is still superior:

    If you are doing damage to the mob, you are killing it faster. If you kill it faster, IT DOES LESS DAMAGE THAT YOU WOULD HAVE OTHERWISE HAD TO HEAL.

    This is the fundamental issue that I think most people in the "healing's my only job" camp miss. If the mob does less damage because you cast some offensive spells, it dies anywhere from 15-20 seconds faster. And all that time it's not doing damage. And if it was alive during that time, it would be doing damage which you would be healing anyway. So preempting the damage with mitigation-intended damage spells and healing the damage caused retroactively are in essence the same thing.

    Now the DPS also comes with the added bonus of completion of objectives faster. I know that's not an end in an of itself to all healers, but you have to admit that healing/mitigation held constant over the two scenarios (meaning that you've "done your job" equally well whether you chose to do it by dpsing proactively or healing retroactively), a faster run is preferred. Opportunity cost of time and all that.

    So there you have it. TL: DR, DPS = mitigation = PART OF YOUR JOB no matter how you slice it. So if you choose not to do it, some people might accuse you of not doing your job properly, and they have an airtight argument.

    Final point: if you continue to choose to only use direct heals and mitigation and avoid damage dealing spells, that is your choice and you are within your rights to make it. However, you cannot deny that you are not doing your job as efficiently as if you were using damage spells when healing/shielding is unneccessary. Therefore you cannot expect everyone on the internet to tolerate your playstyle. I would never hope that anyone got kicked from an instance, it's my sincere belief that we can all accept each other's differences for the duration of one dungeon. However, you can't deny that if/when a group takes issue with your gameplay that they do, in fact, have a valid point.
    (56)
    Last edited by KaitlanKela; 08-13-2016 at 01:48 AM. Reason: Character count limit

  2. #2
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    It would have been nice for you to put legitimate numbers into this on say average dungeon monster kill times with/without healer dps'ing vs amount of heals it would save doing so. Not arguing your point at all, would have just been interesting to see.

    I don't think many people would argue that a healer would be more effective if he/she were to DPS as well. What I think the argument comes from is healers feeling that they are being picked on to be expected to do more then other classes for the mindless daily dungeons.

    As for myself personally, I would say about 90-95% of the time I DPS in content as a healer. That's what I do. However I completely support healers who do not. Why? Not because I feel as though they can't do better, but because the average DPS and Tank are not doing anywhere near their best either, from my experience.

    With that being said, I do think it's somewhat unfair to expect optimization from a role but not from the others. I almost never see any threads about lazy DPS or Tanks who are not using their abilities and rotations (I'll leave rotations out, abilities alone lets say) as they should. I would argue if they did, perhaps the monster would die just as fast as if the white mage helped DPS. Imagine if they were ALL held accountable! Monsters would die so fast!!! But again, with of course exceptions, I don't see the DPS or Tanks doing anywhere near their best, so why is there an urge to call out the healers? Simply because it's more noticeable visually.

    So sorry, despite my own personal play style of DPS'ing in content, I will never jump on board with healers being expected to DPS. Not while the other roles are not being called out.
    (21)

  3. #3
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Legitimate numbers are good, but they are a LOT of effort to produce when few people actually take the time to process them. It didn't seem worth the effort.

    And your argument is basically ALL roles play their job badly, so it's okay for healers to play their jobs badly? Why is this acceptable at all?

    Furthermore I don't agree that I don't see people complaining about low DPS. Maybe it doesn't happen on this forum so much, but on Reddit there's nigh daily complaints of carrying dps that can't be bothered to spam more than a single ability. That's clearly unacceptable. DPS frequently get kicked or runs are vote abandoned if the DPS check is not hit consistantly (I'm looking at you, Final Steps of Faith).

    Like I said in my last paragraph, people are within their rights to choose to only heal. Just like people are within their rights to only spam their hate combo, or hit heavy shot over and over again. And I don't frequently call out people for any of that. My only point is that it IS deliberately choosing a lazy style of play (no matter what role) and people have a right to be irritated by that as it's an inconvenience to them during a cooperative game.

    Basically to say, nobody else has to play good so why do healers have to play good is completely beside the point.
    (14)
    Last edited by KaitlanKela; 08-13-2016 at 02:36 AM.

  4. #4
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Keramory View Post
    As for myself personally, I would say about 90-95% of the time I DPS in content as a healer. That's what I do. However I completely support healers who do not. Why? Not because I feel as though they can't do better, but because the average DPS and Tank are not doing anywhere near their best either, from my experience.

    With that being said, I do think it's somewhat unfair to expect optimization from a role but not from the others. I almost never see any threads about lazy DPS or Tanks who are not using their abilities and rotations (I'll leave rotations out, abilities alone lets say) as they should. I would argue if they did, perhaps the monster would die just as fast as if the white mage helped DPS. Imagine if they were ALL held accountable! Monsters would die so fast!!! But again, with of course exceptions, I don't see the DPS or Tanks doing anywhere near their best, so why is there an urge to call out the healers? Simply because it's more noticeable visually.

    So sorry, despite my own personal play style of DPS'ing in content, I will never jump on board with healers being expected to DPS. Not while the other roles are not being called out.
    People are making tons of thread asking for parser to be able to call out DPS for underperforming. If you have some experience with other classes it's also usually not hard to figure out if someone is underperforming.
    And that may not be true for the whole community, but underperforming tanks and DPS get kicked from my groups just as well as underperforming healers.
    (5)

  5. #5
    Player
    Keramory's Avatar
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    Mar 2011
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    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I should correct myself, I don't see a lot of people complaining about DPS'ing or tank dps'ing unless it is raid content or healers are being put in question and use that as a reply.
    My comment was made for threads in which someone brings up DPS problems in regular dungeons (the root of most of these healer dps problems). Maybe things have changed recently and I'm unaware but this healer DPS debate has been going on for a long time, when I was more inclined to view the forums.

    And to answer the OP, in short, yes that is what I am saying. I do not expect healers work harder then other classes. Although ideally every role should step their game up, it isn't happening. If one were to call this problem out in its entirety, then I would completely support that. What I don't support however is just chosing the easy class to chastise and pretending the other problem isn't there, at least to the point where it is as very much a problem as the healers.
    (8)

  6. #6
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
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    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    The difference is that when, for example, DPS just spam one skill and their DPS tanks, they don't turn around and try to argue that that's acceptable play. They know it's bad and just do it anyway because they're lazy. (Some) healers, on the other hand, will actively argue that only healing and standing around otherwise is "good". That's a misconception that deserves to be addressed separately and given special attention. That's why Healer DPS gets more discussion than other sub-par dps. It's a matter of clearing up a false concept of "good", as opposed to just pointing out that they're bad.
    (20)

  7. #7
    Player
    FunkyBunch's Avatar
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    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by KaitlanKela View Post
    It's a matter of clearing up a false concept of "good", as opposed to just pointing out that they're bad.
    Exactly, bad DPS and bad Tanks know they're being bad. They don't try and justify spamming one skill, or doing single target when they should be doing multi-target.
    It's that Healers are ACTIVELY promoting bad play.

    No one is saying Healers should be better than the DPS or the Tank. But it's ONLY Healers that say that not doing anything 75% of the time is not only acceptable but GOOD.
    It's the GOOD part we are trying to stamp out. Other players are bad (of course). Other bad players don't say they are good when they are clearly not.
    (7)

  8. #8
    Player
    wooperthemad's Avatar
    Join Date
    Jul 2016
    Posts
    8
    Character
    Angry Helper
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Keramory View Post
    ... I almost never see any threads about lazy DPS or Tanks who are not using their abilities and rotations...I don't see the DPS or Tanks doing anywhere near their best, so why is there an urge to call out the healers? Simply because it's more noticeable visually.
    It's also more noticeable in time to kill as well. My tank friend is always jealous of how consistently faster my dungeon runs are compared to his. Healer DPS can come close to a DPS when played optimally. But even doing something as simple as casting 4 offensive spells the entire fight can make a big difference because of how potent our AoE capabilites are. DoTs + Bane and stand around means I've cut a quarterish of a group of enemies health off if the DoTs tick out (they don't if DPS is decent). That's not optimal, it's just casting 4 spells.

    I don't think most of us are asking for optimal, just not the bare minimum.
    (6)

  9. #9
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    While I can, as of learning WHM & DPS'ng in dungeons with it, say that yes DPS'ng as a Healer makes the baddies hurt the Tank less by being dead faster & thus saving time & possible Heals. However runs were Healer DPS "is needed" (along with perfect Tank & DPS class numbers) is curent lv Savage/EX stuff, you will porbably almost never see ppl preforming that uber-badass in DF consistantly (Tank & DPS included) I will never give my healer gripe for "Not DPS'ng" under 2 reasons: 1)New to the concept/dungeon or dusting off the class so-to speak & 2) they are the healer if I go Tank my life is quite literally in their hands (a long with the runs possible wipe, mechanics pending)

    If meeting those "Troll" Tank/DPS as WHM as taught me anything is sometimes... you just gota watch them all burn! ( this is cercomstantial from event to event but I think every healer has meet this point stress/anger wise)
    (2)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  10. #10
    Player
    KaitlanKela's Avatar
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    Sep 2015
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    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    The post was not encouraging people to gripe at their healers. The post was simply pointing out that standing around is bad form. There is room to be tolerant of people and their choices.

    That said, that doesn't mean that we shouldn't point it out on the Forums. That's what the forums are for. Even if you wouldn't normally point it out in a dungeon, people who visit the forums might read something like this and change their behavior without ever being called out for it in-game or feeling embarrassed.

    You might read this again:
    Quote Originally Posted by KaitlanKela View Post
    Final point: if you continue to choose to only use direct heals and mitigation and avoid damage dealing spells, that is your choice and you are within your rights to make it. However, you cannot deny that you are not doing your job as efficiently as if you were using damage spells when healing/shielding is unneccessary. Therefore you cannot expect everyone on the internet to tolerate your playstyle. I would never hope that anyone got kicked from an instance, it's my sincere belief that we can all accept each other's differences for the duration of one dungeon. However, you can't deny that if/when a group takes issue with your gameplay that they do, in fact, have a valid point.
    (7)

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