A tank that knows what's possible at high level play? It takes one or two Holies/Gravities, a Swiftcasted ShadowFlare or DOTS combo to make the difference between a wipe on Fractal and doing all of the mobs in one section in one pull.What kind of idiotic tank pulls more mobs than the healer can handle? Obviously the wipe is the tank's fault and maybe the dps' fault to some degree, but this is by no means the healer's fault. If the tank's health was yo-yoing I sure as well wouldn't be trying to set up my DOTS, I would be stalling for time hoping the dps could burn down the mobs before the tank's health hits 0
Granted that's extreme. Because that's optimal play to minimize dungeon time.
If you do it properly, you do it while your protection spells are still up before the Tank's HP starts yo-yoing. Then go back to Healz while the DPS kills the things. And as a few things die, you go back to doing a bit more DPS. The tank is literally going to use all his cooldowns, so you're safe for at minimum 10 seconds of DPS. However, if you do nothing, the tank will die, and then everyone will die.
and the problem is there are MORE bad healers than anything else.Exactly, there are bad players for every class, there are dpses that do less than 500 dps on level 60 content, tanks who healers have to babysit because see my signature, and healers who for some reason, are incompetent at their basic job of keeping everyone alive.
THAT IS WHY THERE ARE SO MANY BAD HEALERS. If you only learn how to do them one at a time, you can never do more than one at a time. Very few people can bridge that gap once they've practiced a bad way to play for 60 levels. Which is why the Hall of the Novice tells you at level 15 to start DPSing so it's not impossible for you to grasp by the time you get to 60.When you play as a healer your first thought is "I hope nobody dies when I'm healing," not "I hope I can outdps this black mage." First you learn to keep everyone alive, then you learn to turn on the cleric stance and turn it off when you have to heal people, and even then it takes a leap of faith to do so for most people.
If you don't start by doing both while it's simple and easy, you'll never learn when it gets complicated. The step-by-step approach doesn't work. The game already gives you the best way in that the easy dungeons don't really require much healing so you can DPS more and it just gets a bit harder as you level up.
Last edited by FunkyBunch; 09-28-2016 at 01:22 AM.
And the cycles continue....
Thank god iam in tonberry, most people doesnt seem care about this stuff lol
LOL. Yea, I thought we already answered this thread a while back.
Pretty much, don't idle for long times (like >15 sec) as a healer when everyone is in great health (>90% health) and not really taking much damage, because you can be contributing via DPS. Other than that, depends on the party's abilities. If Tanks/DPSes are constantly taking a lot of damage, Healers should focus on healing and only DPS if they're comfortable with it.
If you are AST and have good luck, just keep throwing that balanced card to dps, in away that 20% increase damage is another way for us AST contributing dps without the need of CS =P
Iam joking btw, if any of you get "triggered " just by this, you really need to go outside and take some fresh air.
Yeah I think practicing large pulls is good for healers and tanks to learn the limits of emergency healing and anticipating huge spikes of damage. Although, these types of big pulls tend to only work if you have competent DDs and tank. If you can have a premade party, these things go very smoothly. However, doing these types of pulls with randoms in duty finder might be an exercise in frustration since not everyone is on the same wavelength in terms of expectations and ability.THAT IS WHY THERE ARE SO MANY BAD HEALERS. If you only learn how to do them one at a time, you can never do more than one at a time. Very few people can bridge that gap once they've practiced a bad way to play for 60 levels. Which is why the Hall of the Novice tells you at level 15 to start DPSing so it's not impossible for you to grasp by the time you get to 60.
If you don't start by doing both while it's simple and easy, you'll never learn when it gets complicated. The step-by-step approach doesn't work. The game already gives you the best way in that the easy dungeons don't really require much healing so you can DPS more and it just gets a bit harder as you level up.
Fried popoto enthusiast.
Oh I totally agree, I could have gotten into that argument but it would have required a lot of stopping to type, and frankly, who has time for that amirite.The correct answer is "Eos is the better fairy"
If Eos is going to let you stay in cleric's stance more then you'll more than make up an extra 3% damage ESPECIALLY on big pulls where you are likely going to be topping the charts. Perhaps on a boss where you can probably already stay in clerics 100% of the time regardless of which fairy you have out and Whispering isn't necessary, Selene might be better, but switching fairies back and forth for trash and bosses sounds like a pain.
I mean does that Nin really think that increasing his DPS by 3% is going to beat the extra healer DPS uptime you'd get from Whispering Dawn?
Though, one case in which Selene could be "better" for trash pulls is if the tank is not pulling anything more than the two or three mobs from every set pack. In that case, the damage is usually so small that whichever fairy you use doesn't make a real difference, so you might as well just pull Selene out and pretend the 3% is making a difference in a trash pull that will last like 15 seconds.
Also, I've found that some of the newer dungeon bosses hit hard enough in AoE that Whispering Dawn can be justified, tbh. Again, mostly just to help me stay in Cleric for 95%+ of the fight.
Heck at that point I'd consider keeping Eos out, running to the next pack, pulling them back, and tanking them yourself if you have to. Doesn't really matter who is tanking if you've applied a buffed whispering dawn :POh I totally agree, I could have gotten into that argument but it would have required a lot of stopping to type, and frankly, who has time for that amirite.
Though, one case in which Selene could be "better" for trash pulls is if the tank is not pulling anything more than the two or three mobs from every set pack. In that case, the damage is usually so small that whichever fairy you use doesn't make a real difference, so you might as well just pull Selene out and pretend the 3% is making a difference in a trash pull that will last like 15 seconds.
Also, I've found that some of the newer dungeon bosses hit hard enough in AoE that Whispering Dawn can be justified, tbh. Again, mostly just to help me stay in Cleric for 95%+ of the fight.
Funny that you mention that, cause I totally have had DPS tank an entire run of Sohr Kai before. The tank left us literally before the first pull, but we decided to try it out. We didn't get a tank until after we had started fighting Hraesvlgr, so he MNK, BRD and me tanked literally every pull. The best part is that I was in Cleric for like 90% of the time thanks to Whispering Dawn.
I still can't believe people keep saying Selene is good compared to Eos.
Was in an Alex 10 earlier and the 2 healers were in cleric and both were refusing to heal because they both didn't feel like healing lol. We ended up - vote abandoning because the healers would not heal they just wanted to be in Cleric.
They were AST SCH. The ast actually did better dps then the sch until tank died lol
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