Damn. This thread has exploded since I last posted in it.
Damn. This thread has exploded since I last posted in it.
I'm glad this thread is actually being of some use, and isn't just a shouting match anymore.
This thread has been the host of some many variations of the same exact logic that it has achieved legends in-itself.
Just coming to this thread so I'm not reading all 131 pages of it, but I personally am not a fan of dpsing as a healer. If I wanted to dps, I'd play my summoner. I do DPS when I can, since it helps things go faster, but I'm not worried about my DPS either. I've seen a fair few healers complain about tanks in roulettes being too squishy so they can't DPS (which usually results in a wipe because they try to do it anyway, instead of just healing?) or DPS getting hit by things so they have to stop DPSing to heal them.. which is kinda mind blowing to me. I get that they shouldn't be getting hit by retard mechanics, but still, your role is to HEAL. I also keep seeing shit in PF, people doing speed runs and only wanting healers who are expect to pull X DPS... like.. WHAT? Makes me glad I didn't play HW and only came back now to get ready for SB.
♪ Some people are like Slinkies. They aren’t really good for anything, but they still bring a smile to my face when I push them down a flight of stairs. ♪
TLDR of the thread: healer DPS is complex, and most people won't bite your head off if you don't do it often. However, please don't be lazy, and don't not DPS on principle of being a healer. People appreciate if you at least try and fail to play your job to its full potential than idle when mechanics don't hit hard. This is especially true of SCH who has a fairy and a strong DPS toolkit that compliments their healing by being DoT.Just coming to this thread so I'm not reading all 131 pages of it, but I personally am not a fan of dpsing as a healer. If I wanted to dps, I'd play my summoner. I do DPS when I can, since it helps things go faster, but I'm not worried about my DPS either. I've seen a fair few healers complain about tanks in roulettes being too squishy so they can't DPS (which usually results in a wipe because they try to do it anyway, instead of just healing?) or DPS getting hit by things so they have to stop DPSing to heal them.. which is kinda mind blowing to me. I get that they shouldn't be getting hit by retard mechanics, but still, your role is to HEAL. I also keep seeing shit in PF, people doing speed runs and only wanting healers who are expect to pull X DPS... like.. WHAT? Makes me glad I didn't play HW and only came back now to get ready for SB.
You seem to be doing that, which is good, and means the topic shifts to how the healing meta could be improved, which is a huge topic that could be talked about in length, and would take a lot of changes to the game to be fully realised both mechanically and socially.
Those are people problems, not Healer problems.
There are players out there who just want to spam that healthbar to full and little else. There are players who aren't happy unless they're out DPS'ing DPS with overgeared tanks. There are also people who want to cherry pick and min-max certain content. The real-deal healers are guaging their tank and weighing them up versus overall damage, knowing when it's safe to DPS, when they shouldn't be, and fulfiling a nice blend of keeping people healthy vs getting enemies unhealthy. The lines blur in many cases, but the essence is the same. I love DPS'ing as a Healer and get a bit sour when I'm healing a squish-tank who makes that difficult, but I never forget what I signed up as.
If I do get off my ass and heal something, I usually guage how fast the tank is dying before i even consider to dps, if they are allergic to cooldowns, ASAPThose are people problems, not Healer problems.
There are players out there who just want to spam that healthbar to full and little else. There are players who aren't happy unless they're out DPS'ing DPS with overgeared tanks. There are also people who want to cherry pick and min-max certain content. The real-deal healers are guaging their tank and weighing them up versus overall damage, knowing when it's safe to DPS, when they shouldn't be, and fulfiling a nice blend of keeping people healthy vs getting enemies unhealthy. The lines blur in many cases, but the essence is the same. I love DPS'ing as a Healer and get a bit sour when I'm healing a squish-tank who makes that difficult, but I never forget what I signed up as.
or even tank stance, theyll probably get filler dps spells out of clerics, or clerics when theres only 2 or 3 mobs left. More retrospectically as a tank Ill also test the waters, and as long as im not dying in 3 or 5 seconds, Im not too entirely worried. @ spells come to mind, consciously or unconsciously. Ill never not notice holy, or gravity, And depending on how dead i am while hearing this spam go off, Ill either panicly drop LD or HG or just pop something light, for their come down from their unnoticible spam. Back in 2.0 the grating noise of Holy was akin to the sound of a thousand angels, in any dungeon I ran. But I switched to DRK and usually it cauases me to drop grit and pop BW
whats really stupid here is how holy spam just wrecks bloodprice, and probably the happiest moment of being a drk, using DAAD limitlessly. But outsode of that a good player will adapt somehow. Taking too much aggrp as dps, slow the output. Tank dying from cure 1 spam, use a cure 2 maybe. Not enough? f it benediction.
Last edited by ADVSS; 04-11-2017 at 03:30 PM.
Exactly how I feel. A good healer needs to be able to make that decision in an optimal manner to adjust to a variety of player skills. Not just defaulting to always healing or always dpsing. On that note, every job shares an equal responsibility to help the group out for example, using self heals or monks using mantra or bards using foes or ninjas using shadewalker or dragoons using elusive. All jobs need to be able to adjust to a variety of player skills and not just default to always doing one scenario.Those are people problems, not Healer problems.
There are players out there who just want to spam that healthbar to full and little else. There are players who aren't happy unless they're out DPS'ing DPS with overgeared tanks. There are also people who want to cherry pick and min-max certain content. The real-deal healers are guaging their tank and weighing them up versus overall damage, knowing when it's safe to DPS, when they shouldn't be, and fulfiling a nice blend of keeping people healthy vs getting enemies unhealthy. The lines blur in many cases, but the essence is the same. I love DPS'ing as a Healer and get a bit sour when I'm healing a squish-tank who makes that difficult, but I never forget what I signed up as.
Precisely, and the funny thing is this is what makes things fun - pushing your own boundries and flowing with situations rather than going into content expecting to walk straight lines. I absolutely adore treading the Should-I/Shouldn't-I with Cleric Stance, trying to one-up the script by always staying as far ahead of things as possible and making the DPS look like they're eating my dust, ensuring I learn as early as possible what I believe the tank can and can't take, just like they have to guage their healer to know if they can rely on them enough to be flexible with their own kit.All jobs need to be able to adjust to a variety of player skills and not just default to always doing one scenario.
Meanwhile, Joe Soap out there is still standing around waiting for a healthbar to deplete...
After just doing 99 runs of Thordan I no longer care what I should be doing ..... Just off to get my birdHave fun, thats what I want
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